private void FixedUpdate()
 {
     playerInputSystem.Update();
     playerMovementSystem.Update();
     playerTurningSystem.Update();
     playerAnimationSystem.Update();
     cameraFollowSystem.Update();
 }
 void FixedUpdate()
 {
     _playerInputSystem.Update();
     _playerMovementSystem.Update();
     _playerTurningSystem.Update();
     _cameraFollowing.Update();
     _playerAttackSystem.Update();
 }
Exemple #3
0
 private void FixedUpdate()
 {
     playerInputSystem.Update();
     playerMovementSystem.Update();
     cameraFollowSystem.Update();
 }
 private void FixedUpdate()
 {
     _playerInputSystem.Update();
     _playerMovementSystem.Update();
     _playerTurningSystem.Update();
 }