private void FixedUpdate() { playerInputSystem.Update(); playerMovementSystem.Update(); playerTurningSystem.Update(); playerAnimationSystem.Update(); cameraFollowSystem.Update(); }
void FixedUpdate() { _playerInputSystem.Update(); _playerMovementSystem.Update(); _playerTurningSystem.Update(); _cameraFollowing.Update(); _playerAttackSystem.Update(); }
private void FixedUpdate() { playerInputSystem.Update(); playerMovementSystem.Update(); cameraFollowSystem.Update(); }
private void FixedUpdate() { _playerInputSystem.Update(); _playerMovementSystem.Update(); _playerTurningSystem.Update(); }