// Use this for initialization
 void Start()
 {
     for (int i = 0; i < characterCyclers.Length; ++i)
     {
         PlayerInputDevice playerInputDevice = characterCyclers[i].GetComponent <PlayerInputDevice>();
         playerInputDevice.SetPlayerID(i);
     }
 }
Exemple #2
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    void Start()
    {
        PlayerInputDevice playerInputDevice = GetComponent <PlayerInputDevice>();

        playerInputDevice.SetPlayerID(deviceId);

        inputDevice  = playerInputDevice.GetPlayerInputDevice();
        meshRenderer = GetComponent <MeshRenderer>();

        pMarkersGroupController = GetComponentInParent <PMarkersGroupController>();
    }