void Start() { PlayerInputDevice playerInputDevice = GetComponent <PlayerInputDevice>(); playerInputDevice.SetPlayerID(deviceId); inputDevice = playerInputDevice.GetPlayerInputDevice(); meshRenderer = GetComponent <MeshRenderer>(); pMarkersGroupController = GetComponentInParent <PMarkersGroupController>(); }
void Start() { inputDevice = playerInputDevice.GetPlayerInputDevice(); }
void Start() { yUpThreshold = this.transform.position.y; initialPosition = this.transform.position; inputDevice = playerInputDevice.GetPlayerInputDevice(); }