public void MangerRepas(Repas repas) { PlayerHealthManager phm = FindObjectOfType <PlayerHealthManager>(); phm.HealPlayer(repas.heal); FindObjectOfType <WeaponOnPlayer>().damageBuff += repas.damageBuff - 1; FindObjectOfType <PlayerControllerIsometric>().speedBuff += repas.speedBuff - 1; GetComponent <ItemManager>().loot += repas.lootBuff; phm.currentShield += repas.shieldBuff; phm.StartCoroutine(phm.AutoHeal(repas.lifeBuff, repas.timeOfBuff)); if (repas.timeOfBuff != 0) // Infini { StartCoroutine(WaitTimeOfBuff(repas)); } }