Exemple #1
0
    public void HHMessage(SocketIOEvent e)
    {
        //Debug.Log ("socket.on to tabletop fired");

        string recvID = e.data.GetField("player").str;

        //get player from game manager's list (untested)
        player = gameManager.playerList.Find(x => x.GetComponent <PlayerHandler>().playerID.Equals(recvID)).GetComponent <PlayerHandler>();

        //Debug.Log ("analyzing message for: " + recvID);

        switch (e.data.GetField("type").str)
        {
        case "fireQuick":
            player.SimpleShoot();
            break;

        case "navigation":
            //sample data fields

                        #if CONTROL_SCHEME_RELATIVE
            //float velocity = e.data.GetField ("speed").n / 100;
            //float turn = e.data.GetField ("direction").n / 100;
            float velocity = e.data.GetField("speed").n / 100;
            float angle    = e.data.GetField("angle").n;

            angle += (Mathf.PI / 2.0f);

            player.lastTurnCommand     = -Mathf.Cos(angle);
            player.lastVelocityCommand = Mathf.Sin(angle);

            //Debug.Log ("angle: " + -Mathf.Cos(angle).ToString());
            //Debug.Log ("velocity: " + Mathf.Sin (angle).ToString());
            //player.lastVelocityCommand = velocity;
            //player.lastTurnCommand = turn;



            //player.lastVelocityCommand = velocity;
            //player.lastAbsoluteDirection.x = Mathf.Cos(angle);
            //player.lastAbsoluteDirection.y = Mathf.Sin (angle);
            //player.lastAbsoluteDirection.z = (-angle * 180 / Mathf.PI);

            //Debug.Log ("player's direction vector (x, y, z): " + player.lastAbsoluteDirection.ToString());
                        #endif

                        #if CONTROL_SCHEME_ABSOLUTE
            float velocity = e.data.GetField("speed").n / 100;
            float angle    = e.data.GetField("angle").n;

            player.lastVelocityCommand = velocity;
            //player.lastAbsoluteDirection.x = Mathf.Cos(angle);
            //player.lastAbsoluteDirection.y = Mathf.Sin (angle);
            player.lastAbsoluteDirection.z = (-angle * 180 / Mathf.PI);

            //Debug.Log ("player's direction vector (x, y, z): " + player.lastAbsoluteDirection.ToString());
                        #endif

            /*
             * if (velocity >= 0) {
             * player.MoveForward (velocity);
             * } else {
             * player.MoveBackward (-velocity);
             * }
             *
             * if (turn >= 0) {
             * player.TurnRight (turn);
             * } else {
             * player.TurnLeft (-turn);
             * }
             * break;
             */
            break;

        case "startCharge":
            player.ChargePowerShot();
            break;

        case "endCharge":
            player.FirePowerShot();
            break;

        default:
            Debug.LogError("Unknown message type: " + e.data.GetField("type").str);
            break;
        }
    }