Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        //残機表示の更新
        plHP_UI.UpdateLifeIcon(playerHP.GetHP());

        if (playerHP.GetHP() <= 0)
        {
            //ゲームオーバー。
            result.ResultGameOver();
            EndGameScene();
        }
        else if (BossClearFlag)
        {
            //ゲームクリア―。
            result.ResultGameClear();
            EndGameScene();
        }
    }
Exemple #2
0
    void OnTriggerEnter(Collider c)
    {
        if (c.tag == "Enemy")
        {
            EngageTarget();
            Debug.Log("Collider");
        }

        if (c.tag == "EnemyWeapon")
        {
            playerHP.UpdateHP(playerHP.GetHP() - settings.swordDamage);

            if (playerHP.GetHP() <= 0)
            {
                GameObject go = c.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject;
                go.GetComponent <Knight>().EnemyDestroyed();
            }
        }
    }