static void OnPlayerLeave(RBase req) { PlayerEnterMap remove = req as PlayerEnterMap; if (remove != null) { //把场景上的此玩家删除掉. string strTip = "玩家:"; foreach (var each in remove.insertPlayer) { strTip += each.Value.Name + " "; } strTip += "离开"; U3D.PopupTip(strTip); //insert.insertPlayer; } }
static void OnPlayerInsert(RBase req) { PlayerEnterMap insert = req as PlayerEnterMap; if (insert != null) { //把场景上的此玩家删除掉. string strTip = "玩家:"; foreach (var each in insert.insertPlayer) { strTip += each.Value.Name + " "; } strTip += "进入"; U3D.PopupTip(strTip); //insert.insertPlayer; } }