static void OnPlayerLeave(RBase req)
    {
        PlayerEnterMap remove = req as PlayerEnterMap;

        if (remove != null)
        {
            //把场景上的此玩家删除掉.
            string strTip = "玩家:";
            foreach (var each in remove.insertPlayer)
            {
                strTip += each.Value.Name + " ";
            }
            strTip += "离开";
            U3D.PopupTip(strTip);
            //insert.insertPlayer;
        }
    }
    static void OnPlayerInsert(RBase req)
    {
        PlayerEnterMap insert = req as PlayerEnterMap;

        if (insert != null)
        {
            //把场景上的此玩家删除掉.
            string strTip = "玩家:";
            foreach (var each in insert.insertPlayer)
            {
                strTip += each.Value.Name + " ";
            }
            strTip += "进入";
            U3D.PopupTip(strTip);
            //insert.insertPlayer;
        }
    }