Exemple #1
0
    // Start is called before the first frame update
    void Awake()
    {
        saveLoadService      = new SaveLoadService();
        playerDataController = FindObjectOfType <PlayerDataController>().GetComponent <PlayerDataController>();
        uiController         = FindObjectOfType <UIController>();
        if (!PlayerPrefs.HasKey(Constants.NEWGAME) || PlayerPrefs.GetInt(Constants.NEWGAME) == 1)
        {
            seaWrapper    = GameObject.FindGameObjectWithTag("SeaWrapper");
            seaPrefab     = Resources.Load("Prefabs/Procedural/OceanTile") as GameObject;
            borderPrefab1 = Resources.Load("Prefabs/Procedural/Border1") as GameObject;
            borderPrefab2 = Resources.Load("Prefabs/Procedural/Border2") as GameObject;
            borderPrefab3 = Resources.Load("Prefabs/Procedural/Border3") as GameObject;
            borderPrefab4 = Resources.Load("Prefabs/Procedural/Border4") as GameObject;
            loadWater();

            bottomWrapper    = GameObject.FindGameObjectWithTag("BottomWrapper");
            sandPrefab       = Resources.Load("Prefabs/Procedural/SandTile") as GameObject;
            decorationPrefab = Resources.Load("Prefabs/Procedural/BottomDecoration1") as GameObject;
            loadBottom();

            mapWrapper  = GameObject.FindGameObjectWithTag("MapWrapper");
            islandArray = new List <Island>();
            generateIslands(9, 1);
            generateIslands(6, 2);
            generateIslands(3, 3);
            loadIslands();

            battleEventHolderPrefab   = Resources.Load("Prefabs/Procedural/BattleEventHolder") as GameObject;
            wreckageEventHolderPrefab = Resources.Load("Prefabs/Procedural/WreckageEventHolder") as GameObject;
            loadEvents(15);

            playerShipPrefab = Resources.Load("Prefabs/Procedural/PlayerShip") as GameObject;

            eventsWrapper = GameObject.FindGameObjectWithTag("EventsWrapper");
            //Default resources when creating a new game
            SetInitialPlayerData();
            loadPlayerShipPrefab();
            playerDataController.Save();
            uiController.ResourcesChanged(playerDataController.PlayerData);
        }
        else
        {
            playerDataController.Load();
        }
    }