private void Start() { Rewards = new RewardFactory(); PlayerPrefs.SetInt("score", 0); Settings.Init(); PlayerData.Init(); StartCoroutine(ConnectToPlayfab()); #if UNITY_ANDROID && !UNITY_EDITOR androidApiLevel = int.Parse(SystemInfo.operatingSystem.Substring(SystemInfo.operatingSystem.IndexOf("-") + 1, 3)); Debug.LogError("Running on Android API: " + androidApiLevel); Vibration.Initialize(androidApiLevel); #endif }