void Awake()
 {
     playerControllerSpace = GetComponent<PlayerControllerSpace>();
     playerControllerPlanet = GetComponent<PlayerControllerPlanet>();
     playerControllerPlanetDefense = GetComponent<PlayerControllerPlanetDefense>();
     playerBarrier = GetComponent<PlayerBarrier>();
 }
    void Start()
    {
        firstText.text  = ("Hmm. maybe I could have\n gone back and gotten\n another ice cream instead \nof coming into space.");
        secondText.text = "";
        thirdText.text  = "";

        StartCoroutine(BeginningText());

        player = FindObjectOfType <PlayerControllerSpace> ();

        player.speed = 0;

        EndText.text = "";
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType <PlayerControllerSpace> ();
 }
 void Start()
 {
     player  = FindObjectOfType <PlayerControllerSpace> ();
     anim    = this.gameObject.GetComponent <Animator> ();
     intouch = false;
 }