void Awake() { playerControllerSpace = GetComponent<PlayerControllerSpace>(); playerControllerPlanet = GetComponent<PlayerControllerPlanet>(); playerControllerPlanetDefense = GetComponent<PlayerControllerPlanetDefense>(); playerBarrier = GetComponent<PlayerBarrier>(); }
void Start() { firstText.text = ("Hmm. maybe I could have\n gone back and gotten\n another ice cream instead \nof coming into space."); secondText.text = ""; thirdText.text = ""; StartCoroutine(BeginningText()); player = FindObjectOfType <PlayerControllerSpace> (); player.speed = 0; EndText.text = ""; }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerControllerSpace> (); }
void Start() { player = FindObjectOfType <PlayerControllerSpace> (); anim = this.gameObject.GetComponent <Animator> (); intouch = false; }