public void Action(PlayerControllerScript player) { if (!doorUnlocked) { if (player.OpenDoor(doorIndex)) { doorUnlocked = true; open = !open; } else { player.GiveFeedBack("it's locked, have to find the key"); } } else { open = !open; } }
public void Action(PlayerControllerScript player) { if (!doorUnlocked) { if (player.OpenDoor(doorIndex)) { doorUnlocked = true; open = !open; } else { player.GiveFeedBack("it's locked, have to find the key"); } } else { open = !open; } }