protected override void CommandCompleted() { timer = 0f; PlayerCommand.CommandComplete(); AnimationBoolEvent abe = new AnimationBoolEvent(playerTrans.gameObject, "Run", false); AnimationEventController.SetAnimBool(abe); ChangeRotation(startPos, endPos); }
protected override void CommandCompleted() { ProjectileObjectPool.ReturnProjectile(myProjectile); Target.GetComponent <IDamageable>().TakeDamage(Damage); PlayerCommand.CommandComplete(); }
protected override void CommandCompleted() { PlayerCommand.CommandComplete(); }