public static void EnemyAttack() { foreach (EnemyBehaviour enemy in instance.activeEnemies) { if (enemy.Active != false) { Transform target = CharacterObserver.GetEnemyTarget(); if (target != null) { PlayerMoveCommand move = new PlayerMoveCommand(); move.AssignMove(enemy.transform, enemy.transform.position, target.position); PlayerCommand.AddCommand(move); AttackCommand attack = new AttackCommand(); attack.AssignCommand(10, target.gameObject); attack.AssignAnimation(enemy.gameObject, "Attack", 0f); PlayerCommand.AddCommand(attack); PlayerMoveCommand move2 = new PlayerMoveCommand(); move2.AssignMove(enemy.transform, target.position, enemy.transform.position); PlayerCommand.AddCommand(move2); } } } }
public override void ActivateAction() { ProjectileCommand command = new ProjectileCommand(); command.Target = Target; command.Damage = damage; command.projectile = projectile; command.Origin = Performer.transform; command.SpeedModifier = speedMod; PlayerCommand.AddCommand(command); }
public override void ActivateAction() { originPosition = Performer.transform.position; PlayerMoveCommand moveCommand = new PlayerMoveCommand(); moveCommand.AssignMove(Performer, Performer.position, Target.position); PlayerCommand.AddCommand(moveCommand); AttackCommand attackCommand = new AttackCommand(); attackCommand.AssignCommand(Damage, Target.gameObject); attackCommand.AssignAnimation(Performer.gameObject, animationTrigger, actionDuration); PlayerCommand.AddCommand(attackCommand); PlayerMoveCommand returnCommand = new PlayerMoveCommand(); returnCommand.AssignMove(Performer, Target.position, originPosition); PlayerCommand.AddCommand(returnCommand); }