private void Start() { m_audio = GetComponents <AudioSource>(); clipsManager = GetComponentInParent <PlayerAudioClipsManager>(); AudioManager audioManager = FindObjectOfType <AudioManager>(); foreach (AudioSource source in m_audio) { source.outputAudioMixerGroup = audioManager.worldGroup; } }
void Start() { prefab = gameObject; if (!playerWeapon) { BaseDamage = GetComponentInParent <Creature>().AttackDamage; } else { Physics.IgnoreCollision(hitbox, PlayerManager.Instance.playerCollider); } audioManager = FindObjectOfType <PlayerAudioClipsManager>(); m_audio = GetComponent <AudioSource>(); }