Exemple #1
0
    private void Start()
    {
        m_audio      = GetComponents <AudioSource>();
        clipsManager = GetComponentInParent <PlayerAudioClipsManager>();

        AudioManager audioManager = FindObjectOfType <AudioManager>();

        foreach (AudioSource source in m_audio)
        {
            source.outputAudioMixerGroup = audioManager.worldGroup;
        }
    }
Exemple #2
0
    void Start()
    {
        prefab = gameObject;
        if (!playerWeapon)
        {
            BaseDamage = GetComponentInParent <Creature>().AttackDamage;
        }
        else
        {
            Physics.IgnoreCollision(hitbox, PlayerManager.Instance.playerCollider);
        }

        audioManager = FindObjectOfType <PlayerAudioClipsManager>();
        m_audio      = GetComponent <AudioSource>();
    }