public static int Destroy(IntPtr l) { int result; try { TreasureMapBackgroundActor treasureMapBackgroundActor = (TreasureMapBackgroundActor)LuaObject.checkSelf(l); treasureMapBackgroundActor.Destroy(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_spineGraphic(IntPtr l) { int result; try { TreasureMapBackgroundActor treasureMapBackgroundActor = (TreasureMapBackgroundActor)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, treasureMapBackgroundActor.m_luaExportHelper.m_spineGraphic); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { TreasureMapBackgroundActor o = new TreasureMapBackgroundActor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int OnSound(IntPtr l) { int result; try { TreasureMapBackgroundActor treasureMapBackgroundActor = (TreasureMapBackgroundActor)LuaObject.checkSelf(l); FxEvent e; LuaObject.checkType <FxEvent>(l, 2, out e); string name; LuaObject.checkType(l, 3, out name); treasureMapBackgroundActor.OnSound(e, name); LuaObject.pushValue(l, true); result = 1; } catch (Exception e2) { result = LuaObject.error(l, e2); } return(result); }
public static int Create(IntPtr l) { int result; try { TreasureMapBackgroundActor treasureMapBackgroundActor = (TreasureMapBackgroundActor)LuaObject.checkSelf(l); string name; LuaObject.checkType(l, 2, out name); GameObject parent; LuaObject.checkType <GameObject>(l, 3, out parent); treasureMapBackgroundActor.Create(name, parent); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }