Exemple #1
0
    public void BlockDestroyed(int pointValue)
    {
        boundaryHits = 0;

        if (playerAgent)
        {
            playerAgent.BlockHit();
        }

        playerData.Points += pointValue;
        UpdatePointsUI();

        --activeBlocks;
        if (activeBlocks <= 0)
        {
            gameManager.PlayerClearedBlocks(this);
        }
    }