void Start() { //Initialization rBody = GetComponent <Rigidbody>(); direction = Vector3.zero; m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>(); m_joyButtonReference = FindObjectOfType <JumpButton>(); m_mainCamera = FindObjectOfType <Camera>(); PAT = gameObject.GetComponent <PlayerAchievementTracker>(); }
private void Start() { _player = GameObject.FindGameObjectWithTag("Player"); canActivate1 = true; canActivate2 = true; UpdateUI(); competitor = GetComponent <Competitor>(); //Testing for Loading Powerups //To fix the preload powerup forcibly slot1 = null; slot2 = null; PAT = gameObject.GetComponent <PlayerAchievementTracker>(); }
private void Start() { InitializeTextField(ref startText, "StartText"); InitializeTextField(ref inGameTimer, "Timer"); InitializeGameObject(ref EndMatchScreen, "EndMatchScreen"); InitializeGameObject(ref GameUI, "GameUI"); InitializeCrownSpawnPoints(); scoreManager = gameObject.GetComponent <ScoreManager>(); EndMatchScreen.SetActive(false); StartCoroutine(StartGame()); inGameTimer.text = "Time " + matchTimer; playerCustomizer = GameObject.FindGameObjectWithTag("Player"); playerAchievements = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAchievementTracker>(); }