Beispiel #1
0
 void Start()
 {
     //Initialization
     rBody     = GetComponent <Rigidbody>();
     direction = Vector3.zero;
     m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>();
     m_joyButtonReference       = FindObjectOfType <JumpButton>();
     m_mainCamera = FindObjectOfType <Camera>();
     PAT          = gameObject.GetComponent <PlayerAchievementTracker>();
 }
    private void Start()
    {
        _player      = GameObject.FindGameObjectWithTag("Player");
        canActivate1 = true;
        canActivate2 = true;
        UpdateUI();
        competitor = GetComponent <Competitor>();

        //Testing for Loading Powerups
        //To fix the preload powerup forcibly
        slot1 = null;
        slot2 = null;

        PAT = gameObject.GetComponent <PlayerAchievementTracker>();
    }
Beispiel #3
0
    private void Start()
    {
        InitializeTextField(ref startText, "StartText");
        InitializeTextField(ref inGameTimer, "Timer");
        InitializeGameObject(ref EndMatchScreen, "EndMatchScreen");
        InitializeGameObject(ref GameUI, "GameUI");
        InitializeCrownSpawnPoints();

        scoreManager = gameObject.GetComponent <ScoreManager>();
        EndMatchScreen.SetActive(false);
        StartCoroutine(StartGame());
        inGameTimer.text   = "Time " + matchTimer;
        playerCustomizer   = GameObject.FindGameObjectWithTag("Player");
        playerAchievements = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAchievementTracker>();
    }