public void StartAbility1()
 {
     if (ability1.isActive == false)
     {
         if (ability1.cooldownTimer <= 0)
         {
             ability1.TriggerAbility();
         }
     }
 }
Exemple #2
0
    void Ability()
    {
        if (AbilityTimer <= 0)
        {
            playerSkill.TriggerAbility();

            //AbilityTimer = playerSkill.GetAbilityTime();

            //cdtext.enabled = true;
            //cdtext.text = AbilityTimer.ToString();
        }
    }