public void StartAbility1() { if (ability1.isActive == false) { if (ability1.cooldownTimer <= 0) { ability1.TriggerAbility(); } } }
void Ability() { if (AbilityTimer <= 0) { playerSkill.TriggerAbility(); //AbilityTimer = playerSkill.GetAbilityTime(); //cdtext.enabled = true; //cdtext.text = AbilityTimer.ToString(); } }