void OnEnable() { PlayerInput.Paused = true; for (int i = 0; i < 3; i++) { PlayerAbility playerAbility = playerAbilityInventory.GetPlayerAbility(i); if (playerAbility != null) { if (AbilityHighlightedIndex == Constants.NullInt) { AbilityHighlightedIndex = i; } Instantiate(uiAbilityIconPrefab, transform.GetChild(i)).sprite = playerAbility.AbilityIcon(); } } }