Inheritance: MonoBehaviour
 void Awake()
 {
     playerMovement = GetComponent<PlayerMovement>();
     playerHealth = GetComponent<PlayerHealth>();
     anim = GetComponent<Animator>();
     p2Health = GameObject.Find("Player02").GetComponent<Player2Health>();
 }
Exemple #2
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 public void UpdateHealth()
 {
     p1HealthText.text = player1Health.ToString();
     p2HealthText.text = Player2Health.ToString();
 }
 private void Start()
 {
     anim = GetComponent<Animator>();
     playerHealth = GetComponent<Player2Health>();
 }
 // Use this for initialization
 void Awake()
 {
     p1_health = GameObject.Find("Player01").GetComponent <PlayerHealth> ();
     p2_health = GameObject.Find("Player02").GetComponent <Player2Health> ();
 }
 // Use this for initialization
 void Start()
 {
     PAUSED = false;
     Time.timeScale = 1;
     p1 = GameObject.Find("Player01").GetComponent<PlayerHealth>();
     p2 = GameObject.Find("Player02").GetComponent<Player2Health>();
 }
 // Use this for initialization
 void Awake()
 {
     p1_health = GameObject.Find ("Player01").GetComponent<PlayerHealth> ();
     p2_health = GameObject.Find ("Player02").GetComponent<Player2Health> ();
 }