void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player1"))
     {
         player1Health.TakeDamage(dmg);
         //col.SendMessageUpwards("TakeDamage", dmg);
     }
 }
Exemple #2
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 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player1"))
     {
         player1Health.TakeDamage(dmg);
         Collider2D collider = gameObject.GetComponentInParent(typeof(Collider2D)) as Collider2D;
         if (collider != null)
         {
             collider.enabled = false;
         }
         Destroy(this.gameObject);
     }
 }