Inheritance: MonoBehaviour
Exemple #1
0
 /// <summary>
 /// Updates the GUI with appropriate data when called
 /// </summary>
 public void UpdateUI()
 {
     plyr1health.text = Player1Health.ToString();
     plyr2health.text = Player2Health.ToString();
     totalxp.text     = TotalExperience.ToString();
     currentGP.text   = CurrentGP.ToString();
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        rb2d   = gameObject.GetComponent <Rigidbody2D>();
        anim   = gameObject.GetComponent <Animator>();
        sounds = gameObject.GetComponents <AudioSource>();

        playerHealth      = 100f;
        playerMadness     = 0f;
        item              = "null";
        pauseGame         = false;
        maxSpeed          = .5f;
        speed             = 50;
        dead              = false;
        shotgun           = false;
        latestBuy         = 0;
        bulletDamage      = 150f;
        damageUpgrade     = 0f;
        elixir            = false;
        blink             = false;
        explosive         = false;
        call              = true;
        revive            = false;
        canPause          = false;
        colliderCount     = 0f;
        speedCount        = 0f;
        reviving          = false;
        lockTransform     = false;
        bossDead          = false;
        canMove           = true;
        movementDirection = new string[] { "left", "right", "up", "down" };

        ItemUI         = GameObject.Find("Item");
        reviveImage    = ItemUI.transform.Find("ReviveUI").gameObject;
        elixirImage    = ItemUI.transform.Find("ElixirUI").gameObject;
        eyeImage       = ItemUI.transform.Find("EyeUI").gameObject;
        explosiveImage = ItemUI.transform.Find("ExplosiveUI").gameObject;

        HealthPercentage = GameObject.Find("Player1Health").transform;
        healthscript     = HealthPercentage.GetComponent <Player1Health>();

        MadnessPercentage = GameObject.Find("Player1Madness").transform;
        madnessscript     = MadnessPercentage.GetComponent <Player1Madness>();

        CameraFollow = GameObject.Find("Main Camera").transform;
        camerascript = CameraFollow.GetComponent <CameraFollow>();

        AmmoCount  = GameObject.Find("AmmoCount").transform;
        ammoScript = AmmoCount.GetComponent <Ammo>();

        moveForward = GameObject.Find("MoveForward");
        GoImage     = moveForward.GetComponent <Image>();

        StatsUI  = GameObject.Find("SpeedAndDamage");
        speedUI  = StatsUI.transform.Find("Speed").gameObject;
        damageUI = StatsUI.transform.Find("Damage").gameObject;

        StartCoroutine(OpenGamePlayPanel());
    }
    void Start()
    {
        GameObject player1Object = GameObject.FindGameObjectWithTag("Player1");

        if (player1Object != null)
        {
            player1Health = player1Object.GetComponent <Player1Health>();
        }
        if (player1Health == null)
        {
            Debug.Log("Cannot find 'Player2Health' script");
        }
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        rb            = GetComponent <Rigidbody> ();
        isOkayToBlock = true;
        axe           = transform.Find("_Axe").Find("axe").gameObject;
        axe.SetActive(false);
        bow = transform.Find("_Bow").Find("strangeBow").gameObject;
        bow.SetActive(false);


        anim             = axe.GetComponent <Animation> ();
        swingingRightNow = false;
        shootingRightNow = false;

        playerHealth = transform.GetComponent <Player1Health> ();
    }