private void CheckForMate() { pState.ResetGameState(); CheckForMate(FigureColor.BLACK); CheckForMate(FigureColor.WHITE); PlayerState black = pState.GetState(FigureColor.BLACK); PlayerState white = pState.GetState(FigureColor.WHITE); if (black == PlayerState.CHECK) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: check!", System.Drawing.Color.Black); } else if (black == PlayerState.CHECKMATE) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: mate!", System.Drawing.Color.Black); MessageBox.Show("Player 2 mate!"); } if (white == PlayerState.CHECK) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: check!", System.Drawing.Color.Black); } else if (white == PlayerState.CHECKMATE) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 1: mate!", System.Drawing.Color.Black); MessageBox.Show("Player 1 mate!"); } if (pState.GetState(FigureColor.BLACK) == PlayerState.CHECKMATE || pState.GetState(FigureColor.WHITE) == PlayerState.CHECKMATE) { EndGame(); } }
private void CheckForMate() { Program.Debug("Checking state..."); pState.ResetGameState(); CheckForMate(FigureColor.BLACK); CheckForMate(FigureColor.WHITE); PlayerState black = pState.GetState(FigureColor.BLACK); PlayerState white = pState.GetState(FigureColor.WHITE); if (black == PlayerState.CHECK) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: check!", System.Drawing.Color.Black); if (network != null && pCollection.Current != null) { pCollection.Current.IncrementScore(); } } else if (black == PlayerState.CHECKMATE) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: mate!", System.Drawing.Color.Black); if (network != null && pCollection.Current != null && runColor == FigureColor.BLACK) { pCollection.Current.GameWon(0); } if (network != null && pCollection.Current != null && runColor == FigureColor.WHITE) { pCollection.Current.GameLost(0); } MessageBox.Show("Player 2 mate!"); } if (white == PlayerState.CHECK) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 2: check!", System.Drawing.Color.Black); if (network != null && pCollection.Current != null) { pCollection.Current.IncrementScore(); } } else if (white == PlayerState.CHECKMATE) { playWindow.PrintToConsole("System: ", System.Drawing.Color.Red); playWindow.PrintToConsoleLn("Player 1: mate!", System.Drawing.Color.Black); if (network != null && pCollection.Current != null && runColor == FigureColor.WHITE) { pCollection.Current.GameWon(0); } if (network != null && pCollection.Current != null && runColor == FigureColor.BLACK) { pCollection.Current.GameLost(0); } MessageBox.Show("Player 1 mate!"); } if (pState.GetState(FigureColor.BLACK) == PlayerState.CHECKMATE || pState.GetState(FigureColor.WHITE) == PlayerState.CHECKMATE) { EndGame(); } }