internal static void StartGame() { // Reset the InvertedTable flags if they were set and they are not used if (!Program.GameSettings.UseTwoSidedTable) { foreach (Player player in Player.AllExceptGlobal) { player.InvertedTable = false; } } // At start the global items belong to the player with the lowest id if (Player.GlobalPlayer != null) { Player host = Player.AllExceptGlobal.OrderBy(p => p.Id).First(); foreach (Octgn.Play.Group group in Player.GlobalPlayer.Groups) { group.Controller = host; } } if (Program.PlayWindow != null) { return; } Program.Client.Rpc.Start(); Program.PlayWindow = new PlayWindow(Program.Game.IsLocal); Program.PlayWindow.Show(); if (Program.PreGameLobbyWindow != null) { Program.PreGameLobbyWindow.Close(); } }
private void Init(PlayWindow playWindow) { PlayWindow = playWindow; Strategy = new StationaryStrategy(); MaxSpeed = DEFAULT_MAX_SPEED; Position = Vector2.Zero; }
public PlayerCell(PlayWindow playWindow, Vector2 position) : base(playWindow, new KinectStrategy(), MAX_SPEED) { InitPlayerSprite(); _spriteDict = new Dictionary<PlayerSprites, Sprite>(); InitSprites(); Position = position; _spriteDict[PlayerSprites.Cell].Position = Position; InitArms(); _bodyRadius = 70; CreateSoftBody(30, _bodyRadius, 6f, 1, 0.5f, 3.0f); _bodyEffect = new BasicEffect(playWindow.GraphicsDevice); //_bodyEffect.EnableDefaultLighting(); _bodyEffect.TextureEnabled = true; _bodyEffect.Texture = _cellTexture; _bodyEffect.World = Matrix.Identity; SetLeftArmRotation((float)Math.PI / 2, (float)Math.PI / 2); SetRightArmRotation(-(float)Math.PI / 2, -(float)Math.PI / 2); _leftHandGrabber = new VirusGrabber(VirusGrabber.Hand.LEFT, _spriteDict[PlayerSprites.LeftHand], PlayWindow.World, _centerBody); _rightHandGrabber = new VirusGrabber(VirusGrabber.Hand.RIGHT, _spriteDict[PlayerSprites.RightHand], PlayWindow.World, _centerBody); }
private void button_Play_Click(object sender, RoutedEventArgs e) { PlayWindow playWindow = new PlayWindow(); playWindow.Show(); this.Close(); }
void Start() { Player = GameObject.Find("First Person Controller").GetComponent <PlayerPower>(); pause = GameObject.Find("Pause").GetComponent <PauseMeny>(); play = GameObject.Find("Play").GetComponent <PlayWindow>(); Talker = GameObject.Find("Fee"); }
public override async void LoadLevel(Level level, List <AvailableElement> availableElements) { base.LoadLevel(level, availableElements); _playWindow = await CoreApplication.ViewManager.Show <PlayWindow, PlayWindowParams>(Window.PlayerWindow, new PlayWindowParams() { AvailableElements = availableElements }); _playWindow.Play += OnPlayClick; foreach (var element in CurrentLevel.Elements.Where(x => !x.HelpElement)) { SetupElement(element); } _playWindow.OnClickElement += data => { if (_play) { return; } _anyNewElementCreated = true; var newElement = CreateElement(data); newElement.StartDrag(); }; _tutorialCoroutine = StartCoroutine(CreateTutorialElements()); }
//for console game start initialization public void Initialize(string ip) { matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); PlayerClock = new System.Windows.Forms.Timer(); PlayerClock.Tick += new EventHandler(PlayerClock_Tick); PlayerClock.Interval = 1000; if (ip == "0.0.0.0") { StartServer(); } else { StartClient(ip); } PlayerClock.Start(); playWindow.Show(); Debug.NewMessage("play window show"); Application.Run(); }
private void ButtonPlay_Click(object sender, RoutedEventArgs e) { if (TextBoxPath.Text.Length > 0) { PlayWindow.Source = new Uri(TextBoxPath.Text); PlayWindow.Play(); } }
public void Reset() { TurnNumber = 0; ActivePlayer = null; foreach (var p in Player.All) { foreach (var g in p.Groups) { g.Reset(); } foreach (var c in p.Counters) { c.Reset(); } foreach (var g in Definition.Player.GlobalVariables) { p.GlobalVariables[g.Key] = g.Value.Value; } } foreach (var p in AllPhases) { p.Hold = false; } CurrentPhase = null; Table.Reset(); Card.Reset(); CardIdentity.Reset(); Selection.Clear(); if (Definition.GameBoards.ContainsKey("")) { GameBoard = Definition.GameBoards[""]; BoardImage = GameBoard.Source; } else { GameBoard = null; BoardImage = null; } foreach (var g in Definition.GlobalVariables) { GlobalVariables[g.Key] = g.Value.Value; } DeckStats.Reset(); //fix MAINWINDOW bug PlayWindow mainWin = WindowManager.PlayWindow; mainWin.RaiseEvent(new CardEventArgs(CardControl.CardHoveredEvent, mainWin)); EventProxy.OnGameStart_3_1_0_0(); EventProxy.OnGameStart_3_1_0_1(); EventProxy.OnGameStarted_3_1_0_2(); }
public void Test1() { // Arrange PlayWindow win = new PlayWindow(); // Act int result = win.testMeth(); // Assert Assert.Equals(1, result); }
private void ReInitialize() { runColor = FigureColor.WHITE; matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); inviteWindow = new InviteWindow(pCollection); inviteWindow.OnChoice += new InviteWindow.OnChoiceEventHandler(InviteWindowMessageReceived); inviteWindow.Show(); }
private void Start() { runColor = FigureColor.WHITE; matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); PlayerClock = new System.Windows.Forms.Timer(); PlayerClock.Tick += new EventHandler(PlayerClock_Tick); PlayerClock.Interval = 1000; endGameLock = false; PlayerClock.Start(); playWindow.Show(); }
public void Reset() { TurnNumber = 0; TurnPlayer = null; foreach (var p in Player.All) { foreach (var g in p.Groups) { g.Reset(); } foreach (var c in p.Counters) { c.Reset(); } foreach (var varDef in Definition.Variables.Where(v => !v.Global && v.Reset)) { p.Variables[varDef.Name] = varDef.Default; } foreach (var g in Definition.Player.GlobalVariables) { p.GlobalVariables[g.Name] = g.DefaultValue; } } foreach (var p in AllPhases) { p.Hold = false; } CurrentPhase = null; Table.Reset(); Card.Reset(); CardIdentity.Reset(); Selection.Clear(); foreach (var varDef in Definition.Variables.Where(v => v.Global && v.Reset)) { Variables[varDef.Name] = varDef.Default; } foreach (var g in Definition.GlobalVariables) { GlobalVariables[g.Name] = g.DefaultValue; } //fix MAINWINDOW bug PlayWindow mainWin = WindowManager.PlayWindow; mainWin.RaiseEvent(new CardEventArgs(CardControl.CardHoveredEvent, mainWin)); EventProxy.OnGameStart_3_1_0_0(); EventProxy.OnGameStart_3_1_0_1(); EventProxy.OnGameStarted_3_1_0_2(); }
/// <summary> /// プレイウィンドウの開閉処理 /// </summary> /// <param name="obj"></param> private void ShowCloseWindow(object obj) { if (this.window != null) { this.window.Close(); this.window = null; } else { this.window = new PlayWindow(); this.window.DataContext = this.SelectedTab; this.window.Show(); } this.WindowMaxCommand.RaiseCanExecuteChanged(); }
public void Initialize() { matrix = new CoreMatrix(); playWindow = new PlayWindow(this, "Chess", new GuiMatrix(matrix)); playWindow.FormClosed += new FormClosedEventHandler(PlayWindowClose); PlayerClock = new System.Windows.Forms.Timer(); PlayerClock.Tick += new EventHandler(PlayerClock_Tick); PlayerClock.Interval = 1000; inviteWindow = new InviteWindow(pCollection); inviteWindow.OnChoice += new InviteWindow.OnChoiceEventHandler(InviteWindowMessageReceived); inviteWindow.Show(); Application.Run(); }
public Wall(Vertices vertices, WallType type, PlayWindow playWindow) { _playWindow = playWindow; _thickness = 100.0f; Vertices wallVertices = SimplifyTools.CollinearSimplify(vertices); _body = BodyFactory.CreateLoopShape(_playWindow.World, VerticesToSimUnits(wallVertices)); _body.CollisionCategories = Category.All; _body.CollidesWith = Category.All; _basicEffect = new BasicEffect(_playWindow.GraphicsDevice); _basicEffect.TextureEnabled = true; _basicEffect.Texture = _wallTexture; InitDrawVertices(wallVertices, type); }
public void GroupLookAt(int id, int value, bool isTop) { var g = (Pile)Group.Find(id); if (g.Controller != Player.LocalPlayer) { Program.GameMess.Warning(String.Format("{0} can't look at {1} because they don't control it.", Player.LocalPlayer.Name, g.Name)); } PlayWindow playWindow = WindowManager.PlayWindow; if (playWindow == null) { return; } Octgn.Controls.ChildWindowManager manager = playWindow.wndManager; if (value > 0) { if (isTop) { QueueAction(() => manager.Show(new GroupWindow(@g, PilePosition.Top, value))); } else { QueueAction(() => manager.Show(new GroupWindow(@g, PilePosition.Bottom, value))); } } else if (value == 0) { int count; if (isTop) { count = QueueAction <int>(() => Dialog.InputPositiveInt("View top cards", "How many cards do you want to see?", 1)); QueueAction(() => manager.Show(new GroupWindow(@g, PilePosition.Top, count))); } else { count = QueueAction <int>(() => Dialog.InputPositiveInt("View bottom cards", "How many cards do you want to see?", 1)); QueueAction(() => manager.Show(new GroupWindow(@g, PilePosition.Bottom, count))); } } else { QueueAction(() => manager.Show(new GroupWindow(@g, PilePosition.All, 0))); } }
public override void Update(GameTime gameTime) { PlayWindow playWindow = Owner.PlayWindow; timer += gameTime.ElapsedGameTime.TotalSeconds; if (_target != null) _targetDistance = (Owner.Position - _target.Position).Length(); else _targetDistance = float.MaxValue; if (timer > 5 && _targetDistance > 2) { if (Owner.PlayWindow.GoodCellList.Count > 0) FindTarget(Owner.PlayWindow.World); else _target = null; timer = 0; } }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { pw = new PlayWindow(); pw.Show(); pw.ConnectTimeLine(tl); pw.ConnectPreview(preview); tl.FrameRate = FrameRate._60PFS; tl.AddTrack(SourceType.Sound, 1); tl.AddTrack(SourceType.Video, 1); tl.AddTrack(SourceType.Video, 2); tl.AddTrack(SourceType.Video, 3); tl.AddTrack(SourceType.Light, 1); tl.AddTrack(SourceType.Light, 2); tl.AddTrack(SourceType.Light, 3); tl.AddTrack(SourceType.Light, 4); tl.AddTrack(SourceType.Image, 1); }
private void FadeOut(GameTime gameTime) { _fadeStepTimer += gameTime.ElapsedGameTime.TotalSeconds; _fadeOutTimer += gameTime.ElapsedGameTime.TotalSeconds; if (_fadeOutTimer > FADE_OUT_TIME) { PlayWindow.RemoveVirus(this); } while (_fadeStepTimer > FADE_STEP_TIME) { Color color = Sprite.Color; color.A -= 1; color.R -= 1; color.G -= 1; color.B -= 1; Sprite.Color = color; _fadeStepTimer -= FADE_STEP_TIME; } }
public void Reset() { TurnNumber = 0; TurnPlayer = null; foreach (Player p in Player.All) { foreach (Group g in p.Groups) { g.Reset(); } foreach (Counter c in p.Counters) { c.Reset(); } foreach (VariableDef varDef in Definition.Variables.Where(v => !v.Global && v.Reset)) { p.Variables[varDef.Name] = varDef.DefaultValue; } foreach (GlobalVariableDef g in Definition.PlayerDefinition.GlobalVariables) { p.GlobalVariables[g.Name] = g.DefaultValue; } } Table.Reset(); Card.Reset(); CardIdentity.Reset(); Selection.Clear(); RandomRequests.Clear(); foreach (VariableDef varDef in Definition.Variables.Where(v => v.Global && v.Reset)) { Variables[varDef.Name] = varDef.DefaultValue; } foreach (GlobalVariableDef g in Definition.GlobalVariables) { GlobalVariables[g.Name] = g.DefaultValue; } //fix MAINWINDOW bug PlayWindow mainWin = Program.PlayWindow; mainWin.RaiseEvent(new CardEventArgs(CardControl.CardHoveredEvent, mainWin)); }
public void ExplodeByVirus() { float radius = Body.FixtureList.First().Shape.Radius; for (int i = 0; i < 1 + _virusList.Count; i++) { Vector2 position; position.X = this.Position.X - radius / 2 + (float)Shared.Random.NextDouble() * radius; position.Y = this.Position.Y - radius / 2 + (float)Shared.Random.NextDouble() * radius; Virus newVirus = new Virus(PlayWindow, position); PlayWindow.RegisterVirus(newVirus); ApplyExplodeForce(newVirus); } foreach (var item in _virusList) { PlayWindow.RemoveVirus(item); } PlayWindow.RemoveGoodCell(this); }
public Background(string file, PlayWindow playWindow) { _scaleFactor = 500; _playWindow = playWindow; _basicEffect = new BasicEffect(_playWindow.GraphicsDevice); _basicEffect.TextureEnabled = true; _basicEffect.Texture = Game1.contentManager.Load <Texture2D>(file); _scaleFactor = 1000; vertices = new VertexPositionTexture[4]; vertices[0].Position.X = -10000; vertices[0].Position.Y = -10000; vertices[0].Position.Z = 0; vertices[0].TextureCoordinate.X = vertices[0].Position.X / _scaleFactor; vertices[0].TextureCoordinate.Y = vertices[0].Position.Y / _scaleFactor; vertices[1].Position.X = 10000; vertices[1].Position.Y = -10000; vertices[1].Position.Z = 0; vertices[1].TextureCoordinate.X = vertices[1].Position.X / _scaleFactor; vertices[1].TextureCoordinate.Y = vertices[1].Position.Y / _scaleFactor; vertices[2].Position.X = -10000; vertices[2].Position.Y = 10000; vertices[2].Position.Z = 0; vertices[2].TextureCoordinate.X = vertices[2].Position.X / _scaleFactor; vertices[2].TextureCoordinate.Y = vertices[2].Position.Y / _scaleFactor; vertices[3].Position.X = 10000; vertices[3].Position.Y = 10000; vertices[3].Position.Z = 0; vertices[3].TextureCoordinate.X = vertices[3].Position.X / _scaleFactor; vertices[3].TextureCoordinate.Y = vertices[3].Position.Y / _scaleFactor; }
public Background(string file, PlayWindow playWindow) { _scaleFactor = 500; _playWindow = playWindow; _basicEffect = new BasicEffect(_playWindow.GraphicsDevice); _basicEffect.TextureEnabled = true; _basicEffect.Texture = Game1.contentManager.Load<Texture2D>(file); _scaleFactor = 1000; vertices = new VertexPositionTexture[4]; vertices[0].Position.X = -10000; vertices[0].Position.Y = -10000; vertices[0].Position.Z = 0; vertices[0].TextureCoordinate.X = vertices[0].Position.X / _scaleFactor; vertices[0].TextureCoordinate.Y = vertices[0].Position.Y / _scaleFactor; vertices[1].Position.X = 10000; vertices[1].Position.Y = -10000; vertices[1].Position.Z = 0; vertices[1].TextureCoordinate.X = vertices[1].Position.X / _scaleFactor; vertices[1].TextureCoordinate.Y = vertices[1].Position.Y / _scaleFactor; vertices[2].Position.X = -10000; vertices[2].Position.Y = 10000; vertices[2].Position.Z = 0; vertices[2].TextureCoordinate.X = vertices[2].Position.X / _scaleFactor; vertices[2].TextureCoordinate.Y = vertices[2].Position.Y / _scaleFactor; vertices[3].Position.X = 10000; vertices[3].Position.Y = 10000; vertices[3].Position.Z = 0; vertices[3].TextureCoordinate.X = vertices[3].Position.X / _scaleFactor; vertices[3].TextureCoordinate.Y = vertices[3].Position.Y / _scaleFactor; }
public PlayerCell(PlayWindow playWindow, Vector2 position) : base(playWindow, new KinectStrategy(), MAX_SPEED) { InitPlayerSprite(); _spriteDict = new Dictionary <PlayerSprites, Sprite>(); InitSprites(); Position = position; _spriteDict[PlayerSprites.Cell].Position = Position; InitArms(); _bodyRadius = 70; CreateSoftBody(30, _bodyRadius, 6f, 1, 0.5f, 3.0f); _bodyEffect = new BasicEffect(playWindow.GraphicsDevice); //_bodyEffect.EnableDefaultLighting(); _bodyEffect.TextureEnabled = true; _bodyEffect.Texture = _cellTexture; _bodyEffect.World = Matrix.Identity; SetLeftArmRotation((float)Math.PI / 2, (float)Math.PI / 2); SetRightArmRotation(-(float)Math.PI / 2, -(float)Math.PI / 2); _leftHandGrabber = new VirusGrabber(VirusGrabber.Hand.LEFT, _spriteDict[PlayerSprites.LeftHand], PlayWindow.World, _centerBody); _rightHandGrabber = new VirusGrabber(VirusGrabber.Hand.RIGHT, _spriteDict[PlayerSprites.RightHand], PlayWindow.World, _centerBody); }
public LevelParser(PlayWindow playWindow) { PlayWindow = playWindow; }
public GoodCell(PlayWindow playWindow, Vector2 position) : base(playWindow, new StationaryStrategy()) { Position = position; Init(); }
public GoodCell(PlayWindow playWindow) : base(playWindow, new StationaryStrategy()) { Init(); }
private void ButtonStop_Click(object sender, RoutedEventArgs e) { PlayWindow.Stop(); }
public ActiveGameObject(PlayWindow playWindow, Strategy strategy) { Init(playWindow); Strategy = strategy; }
public Virus(PlayWindow playWindow, Vector2 position) : base(playWindow, new VirusStrategy()) { Position = position; init(); }
public Virus(PlayWindow playWindow) : base(playWindow, new VirusStrategy()) { init(); }
public ActiveGameObject(PlayWindow playWindow, Strategy strategy, double maxSpeed) { Init(playWindow); Strategy = strategy; MaxSpeed = maxSpeed * maxSpeed; }
public ActiveGameObject(PlayWindow playWindow) { Init(playWindow); }
public void Reset(bool isSoft) { TurnNumber = 0; ActivePlayer = null; foreach (var p in Player.All) { foreach (var g in p.Groups) { g.Reset(); } foreach (var c in p.Counters) { c.Reset(); } foreach (var g in Definition.Player.GlobalVariables) { p.GlobalVariables[g.Key] = g.Value.Value; } } foreach (var p in AllPhases) { p.Hold = false; } CurrentPhase = null; Table.Reset(); Card.Reset(); CardIdentity.Reset(); Selection.Clear(); ResetTableView(); foreach (var g in Definition.GlobalVariables) { GlobalVariables[g.Key] = g.Value.Value; } DeckStats.Reset(); //fix MAINWINDOW bug PlayWindow mainWin = WindowManager.PlayWindow; mainWin.RaiseEvent(new CardEventArgs(CardControl.CardHoveredEvent, mainWin)); EventProxy.OnGameStart_3_1_0_0(); EventProxy.OnGameStart_3_1_0_1(); EventProxy.OnGameStarted_3_1_0_2(); if (isSoft) { var currentDeck = new Deck() { GameId = LoadedCards.GameId, IsShared = LoadedCards.IsShared, Notes = LoadedCards.Notes, Sections = LoadedCards.Sections.ToList(), Sleeve = LoadedCards.Sleeve }; LoadedCards.Sections = new ObservableCollection <ObservableSection>(); LoadDeck(currentDeck, false); } else { LoadedCards.Sections = new ObservableCollection <ObservableSection>(); } }