public void PlayerSceneMusic(string vName)
    {
        switch (vName)
        {
        case GlobalConst.SCENE_STARTUP:
        case GlobalConst.SCENE_HALL:
        case GlobalConst.SCENE_MATCH:
        {
            PlaySoundManager.PlaySound(GlobalConst.MUS_BGMHALL);
            break;
        }

        case GlobalConst.SCENE_GAME:
        {
            PlaySoundManager.PlaySound(GlobalConst.MUS_BGMGAME);
            break;
        }
        }
    }
    static int PlaySound(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            string arg0 = LuaScriptMgr.GetLuaString(L, 1);
            PlaySoundManager.PlaySound(arg0);
            return(0);
        }
        else if (count == 2)
        {
            string arg0 = LuaScriptMgr.GetLuaString(L, 1);
            float  arg1 = (float)LuaScriptMgr.GetNumber(L, 2);
            PlaySoundManager.PlaySound(arg0, arg1);
            return(0);
        }
        else if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(PlaySoundManager), typeof(MatchSoundEvent), typeof(bool)))
        {
            PlaySoundManager obj  = (PlaySoundManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlaySoundManager");
            MatchSoundEvent  arg0 = (MatchSoundEvent)LuaScriptMgr.GetLuaObject(L, 2);
            bool             arg1 = LuaDLL.lua_toboolean(L, 3);
            obj.PlaySound(arg0, arg1);
            return(0);
        }
        else if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(AudioClip), typeof(float), typeof(float)))
        {
            AudioClip   arg0 = (AudioClip)LuaScriptMgr.GetLuaObject(L, 1);
            float       arg1 = (float)LuaDLL.lua_tonumber(L, 2);
            float       arg2 = (float)LuaDLL.lua_tonumber(L, 3);
            AudioSource o    = PlaySoundManager.PlaySound(arg0, arg1, arg2);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlaySoundManager.PlaySound");
        }

        return(0);
    }
 void Start()
 {
     PlaySoundManager.PlaySound(musicName);
     Object.Destroy(gameObject);
 }