// Start is called before the first frame update void Start() { //记录出生点 BornPosition = transform.localPosition; animator = GetComponent <PlayPicture>(); model = GetComponent <SpriteRenderer>(); InitOnePath(); }
// Start is called before the first frame update void Start() { //初始化 Player = GetComponent <Rigidbody2D>(); animator = GetComponent <PlayPicture>(); //保留原始速度 PlayerPauseSpeed = MoveSpeed; EnemyPauseSpeed = enemy1.MoveSpeed + enemy1.AddSpeed; isGamePause = false; }