Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     //记录出生点
     BornPosition = transform.localPosition;
     animator     = GetComponent <PlayPicture>();
     model        = GetComponent <SpriteRenderer>();
     InitOnePath();
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        //初始化
        Player   = GetComponent <Rigidbody2D>();
        animator = GetComponent <PlayPicture>();

        //保留原始速度
        PlayerPauseSpeed = MoveSpeed;
        EnemyPauseSpeed  = enemy1.MoveSpeed + enemy1.AddSpeed;

        isGamePause = false;
    }