public void Copy(object reference) { var castedReference = (AudioDynamicData)reference; PlayMode = castedReference.PlayMode; Delay = castedReference.Delay; OnInitialize = castedReference.OnInitialize; }
/// <summary> /// Начать игру с N количеством игроков /// </summary> /// <param name="maxUsers"></param> void Play(PlayModes playMode) { ISFSObject data = new SFSObject(); data.PutUtfString("playMode", Util.EnumToStr(playMode)); data.PutUtfString("nickName", IOL.Instance.UserNick); SendToLastJoinedRoom(Reqeusts.Play, data); }
internal static Score Create(PlayModes playMode, string name = null, Beatmap beatmap = null, bool useNewScoring = false) { switch (playMode) { case PlayModes.CatchTheBeat: return(new ScoreFruits(beatmap, name)); case PlayModes.Taiko: return(new ScoreTaiko(beatmap, name)); case PlayModes.OsuMania: return(new ScoreMania(beatmap, name)); default: if (Player.IsTargetPracticeMode) { return(new ScoreTarget(beatmap, name)); } else { Score s = new Score(beatmap, name); if (useNewScoring) { s.Processor = new ScoreProcessor(s); } return(s); } } }
public bMatch(MatchTypes matchType, MatchScoringTypes matchScoringType, MatchTeamTypes matchTeamType, PlayModes playMode, string gameName, string gamePassword, int initialSlotCount, string beatmapName, string beatmapChecksum, int beatmapId, Mods activeMods, int hostId, MultiSpecialModes specialModes = MultiSpecialModes.None, int seed = 0) { this.matchType = matchType; this.playMode = playMode; this.matchScoringType = matchScoringType; this.matchTeamType = matchTeamType; this.gameName = gameName; this.gamePassword = gamePassword; this.beatmapName = beatmapName; this.beatmapChecksum = beatmapChecksum; this.beatmapId = beatmapId; this.activeMods = activeMods; this.hostId = hostId; this.specialModes = specialModes; this.Seed = seed; SendPassword = true; for (int i = 0; i < MAX_PLAYERS; i++) { slotStatus[i] = i < initialSlotCount ? SlotStatus.Open : SlotStatus.Locked; slotId[i] = -1; } if (gameName.Length > 50) { gameName = gameName.Remove(50); } }
public bMatchData(MatchTypes matchType, MatchScoringTypes matchScoringType, MatchTeamTypes matchTeamType, PlayModes playMode, string gameName, string gamePassword, int maxSlots, string beatmapName, string beatmapChecksum, int beatmapId, Mods activeMods, int hostId, MultiSpecialModes multiSpecialMode, int Seed) { this.matchType = matchType; this.playMode = playMode; this.matchScoringType = matchScoringType; this.matchTeamType = matchTeamType; this.gameName = gameName; this.gamePassword = gamePassword; this.beatmapName = beatmapName; this.beatmapChecksum = beatmapChecksum; this.beatmapId = beatmapId; this.activeMods = activeMods; this.hostId = hostId; this.specialModes = multiSpecialMode; this.Seed = Seed; this.SendPassword = true; for (var i = 0; i < MaxRoomPlayers; i++) { slotStatus[i] = ((i < maxSlots) ? SlotStatus.Open : SlotStatus.Locked); slotId[i] = -1; } if (gameName.Length > 50) { this.gameName = gameName.Remove(50); } }
public bUserPresence(SerializationReader sr) { userId = sr.ReadInt32(); if (userId < 0) { userId = -userId; } else { isOsu = userId != 0; } username = sr.ReadString(); timezone = sr.ReadByte() - 24; countryCode = sr.ReadByte(); byte b = sr.ReadByte(); permission = (Permissions)(b & ~0xe0); playMode = (PlayModes)Math.Max((byte)0, Math.Min((byte)3, ((b & 0xe0) >> 5))); longitude = sr.ReadSingle(); latitude = sr.ReadSingle(); rank = sr.ReadInt32(); }
private void LoadConfig() { Check(); try { XmlDocument readDoc = new XmlDocument(); readDoc.Load(this.ConfigXmlPath); XmlNode rootNode = readDoc.SelectSingleNode("Root"); XmlElement ValueElement = (XmlElement)rootNode.SelectSingleNode("Volume"); string valueStr = ValueElement.Attributes["Value"].Value; this.volumeTrackBar.Value = float.Parse(valueStr); XmlElement PlayModeElement = (XmlElement)rootNode.SelectSingleNode("PlayMode"); this.PlayMode = (PlayModes)int.Parse(PlayModeElement.Attributes["Value"].Value); XmlElement OpenStartElement = (XmlElement)rootNode.SelectSingleNode("OpenStart"); this.ucCheckBox_OpenStart.Checked = bool.Parse(OpenStartElement.Attributes["CheckValue"].Value); XmlElement CloseTimeElement = (XmlElement)rootNode.SelectSingleNode("TimeClose"); this.ucCheckBox_CloseTime.Checked = bool.Parse(CloseTimeElement.Attributes["CheckValue"].Value); this.dateTimePicker1.Value = DateTime.Parse(CloseTimeElement.Attributes["TimeValue"].Value); } catch (Exception ex) { if (File.Exists(this.ConfigXmlPath)) { File.Delete(this.ConfigXmlPath); } Check(); MessageBox.Show(ex.Message); } }
public Player(string token, DataRow dbRow) { Token = token; Id = (int)dbRow["id"]; Username = (string)dbRow["username"]; Tags = (UserTags)(int)dbRow["tags"]; currentMode = (PlayModes)(sbyte)dbRow["last_played_mode"]; }
void Awake() { if (RESET) { PlayerPrefs.DeleteAll(); } #if UNITY_ANDROID // isAndroid = true; #endif // Cursor.visible = false; if (FORCE_LOCAL_SCORE > 0) { PlayerPrefs.SetInt("scoreLevel_1", FORCE_LOCAL_SCORE); } if (!mInstance) { mInstance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this); if (LevelDataDebug.Instance) { playMode = PlayModes.STORYMODE; DEBUG = LevelDataDebug.Instance.isDebbug; this.isArcadeMultiplayer = LevelDataDebug.Instance.isArcadeMultiplayer; this.playOnlyBosses = LevelDataDebug.Instance.playOnlyBosses; this.playMode = LevelDataDebug.Instance.playMode; this.forceVideogameID = LevelDataDebug.Instance.videogameID; this.forceMissionID = LevelDataDebug.Instance.missionID; this.testAreaName = LevelDataDebug.Instance.testArea; } events = GetComponent <Events>(); missions = GetComponent <Missions>(); multiplayerData = GetComponent <MultiplayerData>(); videogamesData = GetComponent <VideogamesData> (); inputSaver = GetComponent <InputSaver> (); inputSavedAutomaticPlay = GetComponent <InputSavedAutomaticPlay> (); versusManager = GetComponent <VersusManager> (); handWriting = GetComponent <HandWriting> (); texts = GetComponent <Texts> (); // GetComponent<Tracker>().Init(); GetComponent <CurvedWorldManager>().Init(); voicesManager.Init(); events.SetVolume += SetVolume; }
// Token: 0x06000E12 RID: 3602 // RVA: 0x0000EA0A File Offset: 0x0000CC0A public Class12(bStatus bStatus_1, bool bool_0, string string_2, string string_3, int int_1, Mods mods_1, PlayModes playModes_1) { this.bStatus_0 = bStatus_1; this.string_0 = string_3; this.string_1 = string_2; this.mods_0 = mods_1; this.playModes_0 = playModes_1; this.int_0 = int_1; }
internal ClientSideMatch(MatchTypes matchType, MatchScoringTypes matchScoringType, MatchTeamTypes matchTeamType, PlayModes playMode, string gameName, string gamePassword, int initialSlotCount, string beatmapName, string beatmapChecksum, int beatmapId, Mods activeMods, int hostId, MultiSpecialModes specialModes, int seed) : base( matchType, matchScoringType, matchTeamType, playMode, gameName, gamePassword, initialSlotCount, beatmapName, beatmapChecksum, beatmapId, activeMods, hostId, specialModes, seed) { SendPassword = true; }
internal static bool CheckValidPlayKey(Keys k, PlayModes Mode) { switch (Mode) { case PlayModes.Osu: if (k == For(Bindings.OsuLeft)) { return(true); } if (k == For(Bindings.OsuRight)) { return(true); } break; case PlayModes.Taiko: if (k == For(Bindings.TaikoInnerLeft)) { return(true); } if (k == For(Bindings.TaikoInnerRight)) { return(true); } if (k == For(Bindings.TaikoOuterLeft)) { return(true); } if (k == For(Bindings.TaikoOuterRight)) { return(true); } break; case PlayModes.CatchTheBeat: if (k == For(Bindings.FruitsLeft)) { return(true); } if (k == For(Bindings.FruitsRight)) { return(true); } if (k == For(Bindings.FruitsDash)) { return(true); } break; case PlayModes.OsuMania: //TODO: Reimplement this? break; } return(false); }
public bUserStatus(bStatus status, string beatmapHash, string beatmap, Mods mods, PlayModes playMode, int beatmapId) { this.status = status; this.beatmap = beatmap; this.beatmapHash = beatmapHash; this.mods = mods; this.playMode = playMode; this.beatmapId = beatmapId; }
// Token: 0x060028DD RID: 10461 // RVA: 0x00101C30 File Offset: 0x000FFE30 internal Class661(int int_4, Class861 class861_1, MatchScoringTypes matchScoringTypes_1, PlayModes playModes_1, SlotTeams slotTeams_1, Mods mods_1) : base(int_4, class861_1.Name, playModes_1) { base.method_1(slotTeams_1); this.class861_0 = class861_1; this.matchScoringTypes_0 = matchScoringTypes_1; this.mods_0 = mods_1; for (int i = 0; i < this.list_0.Count; i++) { Class531 class = this.list_0[i];
public bStatusUpdate(bStatus status, bool beatmapUpdate, string statusText, string songChecksum, int beatmapId, Mods mods, PlayModes playMode) { this.status = status; beatmapChecksum = songChecksum; this.statusText = statusText; currentMods = mods; this.playMode = playMode; this.beatmapId = beatmapId; }
private void OnQuickJoin(object sender, EventArgs e) { PlayModes pm = (PlayModes)ConfigManager.sLobbyPlayMode.Value; List <LobbyMatch> availableMatches = null; lock (Matches) { availableMatches = Matches.FindAll(m => { bMatch bm = m.matchInfo; if (bm.passwordRequired || bm.inProgress || bm.slotFreeCount == 0) { return(false); } if (ConfigManager.sLobbyPlayMode.Value != -1 && bm.playMode != pm) { return(false); } return(true); }); } if (availableMatches.Count > 0) { var comparer = new QuickJoinMatchComparer(); availableMatches.Sort(comparer); bMatch selectedMatch = null; foreach (var availableMatch in availableMatches) { if (!quickJoinIgnoredIds.Contains(availableMatch.matchInfo.matchId)) { selectedMatch = availableMatch.matchInfo; break; } } if (selectedMatch == null) { selectedMatch = availableMatches[0].matchInfo; quickJoinIgnoredIds.Clear(); } else if (quickJoinIgnoredIds.Count > 8) { quickJoinIgnoredIds.RemoveAt(0); } quickJoinIgnoredIds.Add(selectedMatch.matchId); Debug.Print($"Joining match {selectedMatch.matchId} with score {comparer.CalculateScore(selectedMatch)} ({selectedMatch.beatmapName})"); JoinMatch(selectedMatch); } else { NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Lobby_QuickJoin_Fail), Color.Red, 1500); } }
public Event(ModifierKeys a_mod, Keys a_key, string a_sound, string a_image, int a_lineNum, Button btn, float a_vol, PlayModes a_playmode) { modifier = a_mod; key = a_key; lineNum = a_lineNum; SoundName = a_sound; ImageName = a_image; button = btn; Volume = a_vol; PlayMode = a_playmode; }
internal static List <Score> FindScores(string checksum, PlayModes playMode) { if (LocalScores == null) { return(null); } List <Score> list; return(LocalScores.TryGetValue(checksum, out list) ? list.FindAll(s => s.PlayMode == playMode) : null); }
/// <summary> /// Загрузить игровой уровень /// </summary> public void GameLoad(PlayModes playMode) { switch (playMode) { case PlayModes.FiveVsFive: Application.LoadLevel("Game5vs5"); break; case PlayModes.ThreeVsThree: Application.LoadLevel("Game3vs3"); break; } }
private void buttonOk_Click(object sender, EventArgs e) { if (!changesMade) { DialogResult = DialogResult.OK; Close(); return; } HitObjectManager hitObjectManager = editor.hitObjectManager; bool allowSave = false; //Converting to or from Mania mode is not currently supported. PlayModes newMode = (PlayModes)allowedModes.SelectedIndex; if ((newMode == PlayModes.OsuMania || originMode == PlayModes.OsuMania) && originMode != newMode) { if (MessageBox.Show("You changed play mode, do you want to save changes and clear all notes?", "Song Setup", MessageBoxButtons.OKCancel) == DialogResult.OK) { hitObjectManager.Clear(); editor.changeManager.Dirty = false; allowSave = true; } } else { allowSave = !confirmSave || MessageBox.Show("Do you want to save changes to this beatmap?", "Song Setup", MessageBoxButtons.OKCancel) == DialogResult.OK; } if (!allowSave) { return; } Beatmap beatmap = hitObjectManager.Beatmap; applySettings(beatmap); Enabled = false; Invalidate(); // Update all breaks to the new PreEmpt value so that they aren't mistaken for custom. hitObjectManager.UpdateVariables(false, true); editor.UpdateBreaks(true, false); bool result = hitObjectManager.Save(false, newDifficulty, false); editor.LoadFile(beatmap, false, false); DialogResult = result ? DialogResult.OK : DialogResult.Cancel; Close(); }
public bMatch(SerializationReader sr) { SendPassword = false; matchId = sr.ReadUInt16(); inProgress = sr.ReadBoolean(); matchType = (MatchTypes)sr.ReadByte(); activeMods = (Mods)sr.ReadUInt32(); gameName = sr.ReadString(); gamePassword = sr.ReadString(); beatmapName = sr.ReadString(); beatmapId = sr.ReadInt32(); beatmapChecksum = sr.ReadString(); for (int i = 0; i < MAX_PLAYERS; i++) { slotStatus[i] = (SlotStatus)sr.ReadByte(); } for (int i = 0; i < MAX_PLAYERS; i++) { slotTeam[i] = (SlotTeams)sr.ReadByte(); } for (int i = 0; i < MAX_PLAYERS; i++) { slotId[i] = (slotStatus[i] & SlotStatus.HasPlayer) > 0 ? sr.ReadInt32() : -1; } hostId = sr.ReadInt32(); playMode = (PlayModes)sr.ReadByte(); matchScoringType = (MatchScoringTypes)sr.ReadByte(); matchTeamType = (MatchTeamTypes)sr.ReadByte(); specialModes = (MultiSpecialModes)sr.ReadByte(); if (gameName.Length > 50) { gameName = gameName.Remove(50); } if ((specialModes & MultiSpecialModes.FreeMod) > 0) { for (int i = 0; i < MAX_PLAYERS; i++) { slotMods[i] = (Mods)sr.ReadInt32(); } } Seed = sr.ReadInt32(); }
public void Generate(HintSelections hints) { // Take any solution for a clear grid ClearGrid(); Candidate[] soln = solver.RandomSolution(); if (soln == null) { return; } int[,] ans = new int[Cells, Cells]; foreach (Candidate k in soln) { SudokuCandidate sc = (SudokuCandidate)k; ans[sc.x, sc.y] = sc.n; } // Add clues until soluable PlayMode = PlayModes.EditCell; while (true) { SolveResult sr = solver.DoLogicalSolve(this, hints); if (sr == SolveResult.SingleSolution) { break; } int x = Utils.Utils.Rnd(Cells); int y = Utils.Utils.Rnd(Cells); if (sr == SolveResult.NoSolutions) { ClearCell(x, y); ClearCell(8 - x, 8 - y); } else { SetCell(x, y, ans[x, y]); SetCell(Cells - x - 1, Cells - y - 1, ans[Cells - x - 1, Cells - y - 1]); } } // Remove any clues where it remains soluable for (int x = 0; x < Cells; ++x) { for (int y = 0; y < Cells; ++y) { ClearCell(x, y); if (solver.DoLogicalSolve(this, hints) != SolveResult.SingleSolution) { SetCell(x, y, ans[x, y]); } } } Setup(); }
/// <summary> /// Updates current tallies on various mapset information /// </summary> /// <param name="map">The map to take new data from</param> private void updateDataCounts(Beatmap map) { PlayModes mode = map.PlayMode; countMode(mode); if (mode == PlayModes.Osu) { if (map.DifficultyEyupStars < minStarsOsu) { minStarsOsu = map.DifficultyEyupStars; } } }
public bUserPresence(int userId, string username, AvatarExtension avatar, int timezone, int countryCode, Permissions permission, float longitude, float latitude, int rank, bool isOsu, PlayModes playMode) { this.userId = userId; this.username = username; this.timezone = timezone; this.countryCode = (byte)countryCode; this.permission = permission; this.avatarExtension = avatar; this.longitude = longitude; this.latitude = latitude; this.rank = rank; this.isOsu = isOsu; this.playMode = playMode; }
// Token: 0x060020A2 RID: 8354 // RVA: 0x000BD190 File Offset: 0x000BB390 public static Mods smethod_1(Mods mods_1, PlayModes playModes_0, Class296 class296_1) { switch (playModes_0) { case PlayModes.Taiko: return mods_1 & Class465.smethod_2(); case PlayModes.CatchTheBeat: return mods_1 & Class462.smethod_2(); case PlayModes.OsuMania: return Class421.smethod_5(class296_1, mods_1) & Class463.smethod_2(); default: return mods_1 & Class464.smethod_2(); } }
// Token: 0x06000E13 RID: 3603 // RVA: 0x0004DAD0 File Offset: 0x0004BCD0 public Class12(Class32 class32_0) { this.bStatus_0 = (bStatus)class32_0.ReadByte(); this.string_1 = class32_0.ReadString(); this.string_0 = class32_0.ReadString(); if (Class213.int_0 > 10) { this.mods_0 = (Mods)class32_0.ReadUInt32(); } else { this.mods_0 = (Mods)class32_0.ReadInt16(); } this.playModes_0 = (PlayModes)Math.Max(0, Math.Min(3, class32_0.ReadByte())); this.int_0 = class32_0.ReadInt32(); }
public bUserStatus(SerializationReader reader) { status = (bStatus)reader.ReadByte(); beatmapHash = reader.ReadString(); beatmap = reader.ReadString(); if (Bancho.Protocol > 10) { mods = (Mods)reader.ReadUInt32(); } else { mods = (Mods)reader.ReadInt16(); } playMode = (PlayModes)Math.Max((byte)0, Math.Min((byte)3, reader.ReadByte())); beatmapId = reader.ReadInt32(); }
// Token: 0x060015C7 RID: 5575 // RVA: 0x0006FAD0 File Offset: 0x0006DCD0 public static string smethod_0(PlayModes playModes_0) { switch (playModes_0) { case PlayModes.Osu: IL_18: return "osu!"; case PlayModes.Taiko: return "Taiko"; case PlayModes.CatchTheBeat: return "Catch the Beat"; case PlayModes.OsuMania: return "osu!mania"; } goto IL_18; }
public bStatusUpdate(SerializationReader sr) { status = (bStatus)sr.ReadByte(); statusText = sr.ReadString(); beatmapChecksum = sr.ReadString(); if (OsuCommon.ProtocolVersion > 10) { currentMods = (Mods)sr.ReadUInt32(); } else { currentMods = (Mods)sr.ReadInt16(); } playMode = (PlayModes)Math.Max((byte)0, Math.Min((byte)3, sr.ReadByte())); beatmapId = sr.ReadInt32(); }
static public Mods MaskRelevantMods(Mods mods, PlayModes mode, Beatmap map) { switch (mode) { case PlayModes.Taiko: return(mods & BeatmapDifficultyCalculatorTaiko.RelevantMods); case PlayModes.CatchTheBeat: return(mods & BeatmapDifficultyCalculatorFruits.RelevantMods); case PlayModes.OsuMania: return(StageMania.CanonicalKeyMods(map, mods) & BeatmapDifficultyCalculatorMania.RelevantMods); default: return(mods & BeatmapDifficultyCalculatorOsu.RelevantMods); } }
public static Score CreateFromOnline(PlayModes playMode, string input, Beatmap beatmap) { switch (playMode) { case PlayModes.CatchTheBeat: return(new ScoreFruits(input, beatmap)); case PlayModes.Taiko: return(new ScoreTaiko(input, beatmap)); case PlayModes.OsuMania: return(new ScoreMania(input, beatmap)); default: return(new Score(input, beatmap)); } }
internal ScoreboardEntry(int rank, string name, PlayModes playMode) { this.rank = rank; this.playMode = playMode; this.name = name ?? @"-"; creationOrder = creationCount++; float depth = 0.92f; SpriteBackground = new pSprite(TextureManager.Load(@"menu-button-background"), Fields.TopLeft, Origins.Custom, Clocks.Game, Vector2.Zero, depth, true, new Color(0, 0, 0, 150)) { Alpha = 0, Scale = 0.62f }; SpriteName = new pText(name, 14, new Vector2(0, -2), Vector2.Zero, depth + 0.000003f, true, new Color(255, 255, 255, 0), true); SpriteScore = new pSpriteText(string.Empty, @"scoreentry", 2.5f, Fields.TopLeft, Origins.TopLeft, Clocks.Game, new Vector2(2, 18), depth + 0.000003f, true, new Color(255, 255, 255, 0)) { TextConstantSpacing = true }; SpriteCombo = new pSpriteText(string.Empty, @"scoreentry", 2.5f, Fields.TopLeft, Origins.TopRight, Clocks.Game, new Vector2(82, 18), depth + 0.000003f, true, new Color(153, 251, 255, 0)) { TextConstantSpacing = true }; SpriteRank = new pSpriteText(rank > 0 ? rank.ToString() : string.Empty, @"scoreentry", 3, Fields.TopLeft, Origins.TopRight, Clocks.Game, new Vector2(82, -2), depth + 0.000002f, true, new Color(255, 255, 255, 80)) { Scale = 2.2f, Alpha = 0 }; SpriteCollection = new List <pSprite> { SpriteBackground, SpriteName, SpriteScore, SpriteCombo, SpriteRank }; UpdateSpriteLayout(); }
public static string PlayModeString(PlayModes mode) { switch (mode) { default: case PlayModes.Osu: return("osu!"); case PlayModes.Taiko: return("Taiko"); case PlayModes.CatchTheBeat: return("Catch the Beat"); case PlayModes.OsuMania: return("osu!mania"); } }
public bMatchData(SerializationReader reader) { SendPassword = false; matchId = reader.ReadUInt16(); inProgress = reader.ReadBoolean(); matchType = (MatchTypes)reader.ReadByte(); activeMods = (Mods)reader.ReadUInt32(); gameName = reader.ReadString(); gamePassword = reader.ReadString(); beatmapName = reader.ReadString(); beatmapId = reader.ReadInt32(); beatmapChecksum = reader.ReadString(); for (var i = 0; i < MaxRoomPlayers; i++) { slotStatus[i] = (SlotStatus)reader.ReadByte(); } for (var j = 0; j < MaxRoomPlayers; j++) { slotTeam[j] = (SlotTeams)reader.ReadByte(); } for (var k = 0; k < MaxRoomPlayers; k++) { slotId[k] = (((slotStatus[k] & SlotStatus.Occupied) > (SlotStatus)0) ? reader.ReadInt32() : -1); } hostId = reader.ReadInt32(); playMode = (PlayModes)reader.ReadByte(); matchScoringType = (MatchScoringTypes)reader.ReadByte(); matchTeamType = (MatchTeamTypes)reader.ReadByte(); specialModes = (MultiSpecialModes)reader.ReadByte(); if (gameName.Length > 50) { gameName = gameName.Remove(50); } if ((specialModes & MultiSpecialModes.FreeMod) > MultiSpecialModes.None) { for (var l = 0; l < MaxRoomPlayers; l++) { slotMods[l] = (Mods)reader.ReadInt32(); } } Seed = reader.ReadInt32(); }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { switch (cmboxPlayMode.SelectedIndex) { case 0: playMode = PlayModes.Osu; break; case 1: playMode = PlayModes.CatchTheBeat; break; case 2: playMode = PlayModes.Taiko; break; case 3: playMode = PlayModes.OsuMania break; } }
// Token: 0x06000E2F RID: 3631 // RVA: 0x0004E0E0 File Offset: 0x0004C2E0 public Class17(Class32 class32_0) { this.int_1 = class32_0.ReadInt32(); if (this.int_1 < 0) { this.int_1 = -this.int_1; } else { this.bool_0 = (this.int_1 != 0); } this.string_0 = class32_0.ReadString(); this.int_0 = (int)(class32_0.ReadByte() - 24); this.byte_0 = class32_0.ReadByte(); byte b = class32_0.ReadByte(); this.enum30_0 = ((Enum30)b & (Enum30)(-225)); this.playModes_0 = (PlayModes)Math.Max(0, Math.Min(3, (b & 224) >> 5)); this.float_0 = class32_0.ReadSingle(); this.float_1 = class32_0.ReadSingle(); this.int_2 = class32_0.ReadInt32(); }
public bUserInfo(int ID, string Name, int TimeZone, byte CountryID, UserTags Tags, PlayModes PlayMode, float Longitude, float Latitude, int GlobalRank) { this.ID = ID; if (this.ID < 0) { this.ID = -this.ID; } else { IsValidId = (this.ID != 0); } this.Name = Name; this.TimeZone = TimeZone; this.CountryID = CountryID; this.Tags = Tags; this.PlayMode = PlayMode; this.Longitude = Longitude; this.Latitude = Latitude; this.GlobalRank = GlobalRank; //NOTE: It can not be this }
/// <summary> /// Increases mode specific counter /// </summary> /// <param name="mode"></param> private void countMode(PlayModes mode) { switch (mode) { case PlayModes.Taiko: taikoCount++; break; case PlayModes.CatchTheBeat: ctbCount++; break; case PlayModes.OsuMania: maniaCount++; break; default: osuCount++; break; } }
// Token: 0x06002F16 RID: 12054 // RVA: 0x00131C14 File Offset: 0x0012FE14 internal static bool smethod_12(Keys keys_3, PlayModes playModes_0) { switch (playModes_0) { case PlayModes.Osu: if (keys_3 == Class795.smethod_3(Bindings.OsuLeft)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.OsuRight)) { return true; } break; case PlayModes.Taiko: if (keys_3 == Class795.smethod_3(Bindings.TaikoInnerLeft)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.TaikoInnerRight)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.TaikoOuterLeft)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.TaikoOuterRight)) { return true; } break; case PlayModes.CatchTheBeat: if (keys_3 == Class795.smethod_3(Bindings.FruitsLeft)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.FruitsRight)) { return true; } if (keys_3 == Class795.smethod_3(Bindings.FruitsDash)) { return true; } break; } return false; }
public void Dispose() { Global.Settings.PlayMode = (int)p_PlayMode; //if (p_WebClient != null) p_WebClient.Dispose(); p_StreamTitle = string.Empty; if (p_Shoutcast != null) p_Shoutcast.Dispose(); p_DefaultDevice = null; p_CurrentDevice = null; p_Devices.Clear(); p_Timer2.Dispose(); p_Timer.Dispose(); p_PlayMode = PlayModes.None; DisposeMediaPlayer(); DisposeID3(); }
// Token: 0x0600266B RID: 9835 // RVA: 0x000E74D4 File Offset: 0x000E56D4 public override void Initialize() { Class858.smethod_4(false); Class296 current = Class466.Current; Class466.smethod_2(current); Class872.int_2 = 30; this.list_0 = new List<Editor.Class626>(); this.stack_0 = new Stack<Editor.Class626>(); this.stack_1 = new Stack<Editor.Class626>(); this.class911_3 = new Class911(true); this.class297_0 = new Class301(true); Class876.Reset(); Class876.class623_0 &= ~Mods.DoubleTime; Class62.class512_0 = null; Class115.editorControl_0.method_7(this); this.method_60(); try { if (current.Title.Length == 0) { Class331.smethod_91(); string text = Class34.smethod_19(current.string_1); if (text != current.string_1) { if (text.Length < 4) { text = "music.mp3"; } if (Class34.smethod_14(current.string_1, text, true, true)) { current.string_1 = text; } } Class331.smethod_84(current, true, false, true, false); current.Title = Class34.smethod_19(Class331.string_1); current.TitleUnicode = Class331.string_1; current.Artist = Class34.smethod_19(Class331.string_0); current.ArtistUnicode = Class331.string_0; } else { Class331.smethod_84(current, false, false, true, false); } } catch (Exception11) { Class723.smethod_1("Could not load audio file.", 2000); this.method_82(false); return; } if (this.method_3(current, false, false)) { this.method_67(Class778.smethod_2(current.float_2, 0.1f, 8f)); this.method_43(); switch (current.method_5()) { case PlayModes.Taiko: this.class371_0 = new Class373(this); break; case PlayModes.CatchTheBeat: this.class371_0 = new Class372(this); break; case PlayModes.OsuMania: this.class371_0 = new Class374(this); break; default: this.class371_0 = new Class371(this); break; } if (Class63.list_4 != null && Class63.list_4 != this.class297_0.list_1) { this.class297_0.list_1 = Class63.list_4; Editor.editor_0.bool_5 = true; } Class63.list_4 = null; this.playModes_0 = current.method_5(); this.class375_0 = new Class375(this); this.class376_0 = new Class376(this); Class802.smethod_34(Enum96.const_8, new Delegate46(this.method_84), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_6, new Delegate46(this.method_28), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_5, new Delegate46(this.method_83), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_3, new Delegate46(this.method_86), Enum98.const_2, Enum97.const_0); Class570.smethod_4(new Class570.Delegate45(this.method_78)); Class802.smethod_34(Enum96.const_2, new Delegate46(this.method_87), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_1, new Delegate46(this.method_74), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_0, new Delegate46(this.method_75), Enum98.const_2, Enum97.const_0); Class802.smethod_34(Enum96.const_1, new Delegate46(this.method_72), Enum98.const_7, Enum97.const_0); Class802.smethod_34(Enum96.const_0, new Delegate46(this.method_73), Enum98.const_7, Enum97.const_0); Class115.smethod_15(new VoidDelegate(this.method_26)); Class331.smethod_27(new Class331.Delegate31(this.method_27)); this.class371_0.Initialize(); this.class375_0.Initialize(); this.class376_0.Initialize(); Class115.editorControl_0.method_3(100); Class115.editorControl_0.method_6(Class371.dictionary_0[Enum106.flag_3]); this.method_42(Class341.class608_3, false); base.Initialize(); Class331.smethod_89(100, false); if (Class331.smethod_14().Count == 0) { this.method_57(Enum105.const_3); } else { this.method_57((Editor.enum105_1 != Enum105.const_0) ? Editor.enum105_1 : Enum105.const_1); } Class115.editorControl_0.method_2(this.enum105_0); if (!Class115.bool_25 && Class115.int_28 <= 0) { if (current.int_7 > 0) { Class331.smethod_70(current.int_7, false, false); } else { Class331.smethod_70(0, false, false); } } else { Class331.smethod_70(Class115.int_28, false, false); Class115.int_28 = 0; Class115.bool_25 = false; } this.method_38(Class331.smethod_67()); Class115.editorControl_0.method_11(Class331.smethod_18()); Class723.smethod_2(null, null); Class115.class83_0.bool_2 = false; return; } }
// Token: 0x06000DFE RID: 3582 // RVA: 0x0004D28C File Offset: 0x0004B48C public bMatch(MatchTypes matchTypes_0, MatchScoringTypes matchScoringTypes_0, MatchTeamTypes matchTeamTypes_0, PlayModes playModes_0, string string_0, string string_1, int int_0, string string_2, string string_3, int int_1, Mods mods_0, int int_2, MultiSpecialModes multiSpecialModes_0, int int_3) { this.matchType = matchTypes_0; this.playMode = playModes_0; this.matchScoringType = matchScoringTypes_0; this.matchTeamType = matchTeamTypes_0; this.gameName = string_0; this.gamePassword = string_1; this.beatmapName = string_2; this.beatmapChecksum = string_3; this.beatmapId = int_1; this.activeMods = mods_0; this.hostId = int_2; this.specialModes = multiSpecialModes_0; this.Seed = int_3; this.SendPassword = true; for (int i = 0; i < bMatch.smethod_0(); i++) { this.slotStatus[i] = ((i < int_0) ? SlotStatus.flag_0 : SlotStatus.flag_1); this.slotId[i] = -1; } if (string_0.Length > 50) { string_0 = string_0.Remove(50); } }
// Token: 0x06000DFF RID: 3583 // RVA: 0x0004D394 File Offset: 0x0004B594 public bMatch(Class32 class32_0) { this.SendPassword = false; this.matchId = (int)class32_0.ReadUInt16(); this.inProgress = class32_0.ReadBoolean(); this.matchType = (MatchTypes)class32_0.ReadByte(); this.activeMods = (Mods)class32_0.ReadUInt32(); this.gameName = class32_0.ReadString(); this.gamePassword = class32_0.ReadString(); this.beatmapName = class32_0.ReadString(); this.beatmapId = class32_0.ReadInt32(); this.beatmapChecksum = class32_0.ReadString(); for (int i = 0; i < bMatch.smethod_0(); i++) { this.slotStatus[i] = (SlotStatus)class32_0.ReadByte(); } for (int j = 0; j < bMatch.smethod_0(); j++) { this.slotTeam[j] = (SlotTeams)class32_0.ReadByte(); } for (int k = 0; k < bMatch.smethod_0(); k++) { this.slotId[k] = (((this.slotStatus[k] & SlotStatus.flag_7) > (SlotStatus)0) ? class32_0.ReadInt32() : -1); } this.hostId = class32_0.ReadInt32(); this.playMode = (PlayModes)class32_0.ReadByte(); this.matchScoringType = (MatchScoringTypes)class32_0.ReadByte(); this.matchTeamType = (MatchTeamTypes)class32_0.ReadByte(); this.specialModes = (MultiSpecialModes)class32_0.ReadByte(); if (this.gameName.Length > 50) { this.gameName = this.gameName.Remove(50); } if ((this.specialModes & MultiSpecialModes.FreeMod) > MultiSpecialModes.None) { for (int l = 0; l < bMatch.smethod_0(); l++) { this.slotMods[l] = (Mods)class32_0.ReadInt32(); } } this.Seed = class32_0.ReadInt32(); }
// Token: 0x060028DE RID: 10462 // RVA: 0x0001F6FB File Offset: 0x0001D8FB internal Class662(int int_4, Class861 class861_1, MatchScoringTypes matchScoringTypes_1, PlayModes playModes_1, SlotTeams slotTeams_1) : base(int_4, class861_1, matchScoringTypes_1, playModes_1, slotTeams_1, Mods.None) { this.class533_2.Text = string.Empty; }
// Token: 0x06002AD8 RID: 10968 // RVA: 0x00115760 File Offset: 0x00113960 internal Class695(Class296 class296_1, Class695 class695_2, PlayModes? nullable_1) { this.class695_1 = class695_2; if (nullable_1.HasValue) { this.nullable_0 = nullable_1; } this.method_5(Class695.color_3); this.class296_0 = class296_1; if (class296_1 != null) { if (!class296_1.bool_4) { this.method_5(Class695.color_8); } this.bool_0 = !class296_1.bool_13; } this.color_12 = this.method_4(); }