private void FinishWaitingToFadeOut() { if (elements_group != null) { elements_group.DOFade(0, time_fade_out); } state = LanguageSelectState.FADING_OUT; timer_fade_out.Start(); }
// Update is called once per frame void Update() { switch (state) { case LanguageSelectState.WAITING_TO_FADE_IN: { if (timer_before_fading_in.ReadTime() > time_before_fading_in) { if (elements_group != null) { elements_group.DOFade(1, time_fade_in); } timer_fade_in.Start(); state = LanguageSelectState.FADING_IN; } break; } case LanguageSelectState.FADING_IN: { if (timer_fade_in.ReadTime() > time_fade_in) { state = LanguageSelectState.WAITING_TO_FADE_OUT; } break; } case LanguageSelectState.FADING_OUT: { if (timer_fade_out.ReadTime() > time_fade_out) { if (background_fade) { state = LanguageSelectState.BACKGROUND_FADING_OUT; if (background_image != null) { background_image.DOFade(0, time_background_fade_out); } timer_background_fade_out.Start(); } else { state = LanguageSelectState.FINISHED; UIOnFinish(); } } break; } case LanguageSelectState.BACKGROUND_FADING_OUT: { if (timer_background_fade_out.ReadTime() > time_background_fade_out) { state = LanguageSelectState.FINISHED; UIOnFinish(); } break; } case LanguageSelectState.FINISHED: { english_button.gameObject.SetActive(false); spanish_button.gameObject.SetActive(false); background_image.gameObject.SetActive(false); break; } } }