public PlayGamePauseState(PlayGamePauseFSM fsm) : base(fsm) { gameMap = fsm.pauseMenu.gameMap; waveManager = fsm.pauseMenu.waveManager; }
public PlayGamePauseStateMain(PlayGamePauseFSM fsm) : base(fsm) { }
public PlayGamePauseStateGameOver(PlayGamePauseFSM fsm) : base(fsm) { }