public PlayGamePauseState(PlayGamePauseFSM fsm)
     : base(fsm)
 {
     gameMap = fsm.pauseMenu.gameMap;
     waveManager = fsm.pauseMenu.waveManager;
 }
 public PlayGamePauseStateMain(PlayGamePauseFSM fsm)
     : base(fsm)
 {
 }
 public PlayGamePauseStateGameOver(PlayGamePauseFSM fsm)
     : base(fsm)
 {
 }