private static void Main() { ICommandInputProvider commandInput = new CommandReader(); IInfoInputProvider menuInput = new Menu(); IInputProvider inputProvider = new ConsoleInputProvider(commandInput, menuInput); IInfoRenderer infoPanel = new InfoPanel(); IPlayFieldRenderer playFieldPanel = new PlayFieldPanel(); ILadderRenderer topScoresPanel = new TopScoresPanel(); IRenderer consoleRenderer = new ConsoleRender(infoPanel, playFieldPanel, topScoresPanel); LabyrinthFacade.Start(consoleRenderer, inputProvider, FileLogger.Instance()); }
public void ClassInitialize() { playerPosition = new Position(3, 3); generator = new StandardPlayFieldGenerator(playerPosition, 9, 9); playField = new PlayField(generator, playerPosition, 9, 9); IInfoRenderer infoPanel = new InfoPanel(); IPlayFieldRenderer playFieldPanel = new PlayFieldPanel(); ILadderRenderer topScoresPanel = new TopScoresPanel(); output = new ConsoleRender(infoPanel, playFieldPanel, topScoresPanel); memory = new MementoCaretaker(new List <IMemento>()); ladder = ScoreLadder.Instance; player = new Player("test", new Cell(playerPosition)); context = new CommandContext(playField, output, memory, ladder, player); }