// Update is called once per frame
 void Update()
 {
     if (cardAnim != null)
     {
         if (cardState == CardState.Select_State)//可能在选牌动画过程中出牌,要停止当前动画
         {
             cardAnim.Update();
         }
     }
     if (playCardAnim != null)
     {
         if (cardState == CardState.Play_State || cardState == CardState.Play_Finsh)//可能在选牌动画过程中出牌,要停止当前动画
         {
             playCardAnim.Update();
         }
     }
 }