// Update is called once per frame void Update() { if (cardAnim != null) { if (cardState == CardState.Select_State)//可能在选牌动画过程中出牌,要停止当前动画 { cardAnim.Update(); } } if (playCardAnim != null) { if (cardState == CardState.Play_State || cardState == CardState.Play_Finsh)//可能在选牌动画过程中出牌,要停止当前动画 { playCardAnim.Update(); } } }