public override void OnAuthenticated() { var roomConfig = new PlayRoom.RoomConfig() { MaxPlayerCount = 4 }; Play.CreateRoom(roomConfig, RandomRoomName); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated"); var conf = new PlayRoom.RoomConfig() { IsOpen = false, IsVisible = false, }; Play.CreateRoom(conf, "123"); }
public override void OnAuthenticated() { var roomConfig = PlayRoom.RoomConfig.Default; roomConfig.CustomRoomProperties = new Hashtable() { { "level", 1000 }, { "rankPoints", 3011 } }; roomConfig.LobbyMatchKeys = new string[] { "rankPoints" }; Play.CreateRoom(roomConfig); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated"); var config = PlayRoom.RoomConfig.Default; config.CustomRoomProperties = new Hashtable() { { "rankedPoints", 104 } }; config.LobbyMatchKeys = new string[] { "rankedPoints" }; config.PlayerTimeToKeep = 30; Play.CreateRoom(config, "ranked-game-100"); }
// 点击事件 public void onCreateRoomBtnClicked() { string roomId = roomIdInputField.text; if (string.IsNullOrEmpty(roomId)) { Debug.Log("room id is null"); return; } Debug.Log("creating room..."); GlobalUI.Instantce.ShowLoading(); var roomConfig = PlayRoom.RoomConfig.Default; roomConfig.MaxPlayerCount = 4; Play.CreateRoom(roomConfig, roomId); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated"); // 设置房间全局唯一的名称为 「test-game-001」 Play.CreateRoom("test-game-001"); Play.CreateRoom(); Play.CreateRoom(expectedUsers: new string[] { "bill", "steve" }); var roomConfig = new PlayRoom.RoomConfig() { IsVisible = false, IsOpen = false }; Play.CreateRoom(roomConfig); }
public override void OnAuthenticated() { Play.CreateRoom(); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated", flag); Play.CreateRoom(); flag++; }
public override void OnAuthenticated() { Play.CreateRoom(RandomRoomName); }