// Use this for initialization
 void Start()
 {
     anchor         = GameObject.Find("Anchor");
     giboData       = GameObject.Find("GiboData").GetComponent <GiboData>();
     publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>();
     PlaneGenerator.SetActive(false);
     for (i = 1; i <= 9; i++)
     {
         for (j = 1; j <= 10; j++)
         {
             position_name          = "w" + i + "h" + j;
             mal_object             = GameObject.Find(position_name);
             mal_position[i, j]     = mal_object.transform.position;
             attackedPosition[i, j] = false;
         }
     }
     ReadDate();
     CreateDefaultMal();
 }