void UpdateVisibleText() { VisiblePercent.gameObject.SetActive(true); VisiblePercent.text = PlaneGenerator.GetVisiblePercent(); Invoke("InactiveVisibleText", 2); }
void UpdateVisibleText() { VisiblePercent.gameObject.SetActive(true); VisiblePercent.text = PlaneGenerator.GetVisiblePercent(); Invoke("InactiveVisibleText", 2); }