public void LoopThroughTickets(Pizza_Controller pizzaObj) { var test = GameObject.FindObjectsOfType <Ticket>(); foreach (Ticket obj in test) { if (pizzaObj.activePizzaTexture.Equals(obj.pizzaMat)) { ticket = obj; match = true; } else { noMatch = true; } } }
void Start() { S = this; active = dough; }