public override void LoadContent(ContentManager content) { _spriteBatch = new SpriteBatch(GraphicsDevice); _sheets = new SpriteSheets(); SpriteSheet sheet1 = SpriteSheetLoader.LoadFromFile(@"Content\characters.spritesheet.json", content); _sheets.Add(sheet1); SpriteSheet sheet2 = SpriteSheetLoader.LoadFromFile(@"Content\playership.spritesheet.json", content); _sheets.Add(sheet2); SpriteSheet sheet3 = SpriteSheetLoader.LoadFromFile(@"Content\explosion1.spritesheet.json", content); _sheets.Add(sheet3); _animations = AnimationsLoader.LoadFromFile(@"Content\animations1.json"); NextAnimation(); _font.LoadContent(); _statusPane.LoadContent(content); }
public void LoadContent(ContentManager content) { _font.LoadContent(); }