//Methode, um alles zurückzusetzen void ResetEverything() { transform.position = m_spawn; m_rigidbody.isKinematic = true; m_shotSet.m_bDoMultiplicatorMod = true; m_shotSet.m_bCanShoot = true; m_cannon.ResetCannon(); m_cameraManager.ResetCamera(); m_pinManager.ResetPins(); m_bIsReseting = false; m_tResetInfo.gameObject.SetActive(false); }