Exemple #1
0
 public void Init(Room room)
 {
     instruction.Randomize(RNGSingleton.instance.swarm_rng);
     if (reward_chest != null)
     {
         RNG rng = RNGSingleton.instance.loot_rng;
         reward_chest.SetSpawnPickups(LootTablesSingleton.instance.regular_chest_loot.GetPilePickups(rng));
     }
     home = room;
 }
    public override void Init()
    {
        base.Init();

        foreach (Transform t in chest_spawns)
        {
            if (RNGSingleton.instance.room_gen_rng.GetFloat() < 0.67)
            {
                PickupChest new_chest = Instantiate(pickup_chest_prefab);
                new_chest.transform.position = t.position;
                new_chest.SetSpawnPickups(LootTablesSingleton.instance.regular_chest_loot.GetPilePickups(RNGSingleton.instance.loot_rng));
                new_chest.SetOpenToPlayer(true);
            }
            else
            {
                ItemChest new_chest = Instantiate(item_chest_prefab);
                new_chest.transform.position = t.position;
                new_chest.SetSpawnItem(ItemListSingleton.instance.GetRandomItem(RNGSingleton.instance.item_rng));
            }
        }
        timed_door.enabled = false;
        timed_door.SetTimerDisplay(countdown_length);
    }