public void ThrowObject(float throwPower)
    {
        if (_currentlyPickedObject != null)
        {
            var worldMousePosition = Input.mousePosition;
            worldMousePosition.z = (transform.position.z - TCameraController.Instance.transform.position.z);
            worldMousePosition   = TCameraController.Instance.CameraComponent.ScreenToWorldPoint(worldMousePosition);
            worldMousePosition.z = transform.position.z;

            Vector3 throwDirection = (worldMousePosition - transform.position).normalized;

            _currentlyPickedObject.transform.SetParent(null);
            _currentlyPickedObject.Thrown(throwDirection * throwPower);
            _currentlyPickedObject = null;
        }
    }