public void EnterState() { // Player m_PetsManager.GetPlayer(); // Setting Pet Guard Range m_PetsManager.SetGuardRange(2f); // Setting Pet Follow Range m_PetsManager.SetFollowRange(5f); }
void Start() { // Pet Manager m_PetsManager = GetComponent <PetsManager>(); // Player m_Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2D_Manager>().gameObject; m_PlayerStats = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2D_StatsHolder>(); m_PetsManager.SetPlayer(m_Player); m_PetsManager.SetPlayerStats(m_PlayerStats); // Pet Variables from Pets Manager m_PetsManager.GetPetDestination().Set(0, 0, 0); m_PetsManager.SetPetDestination(m_PetsManager.GetPetDestination()); m_PetsManager.SetDistanceApart(0f); m_PetsManager.SetGuardRange(0f); m_PetsManager.SetFollowRange(0f); m_PetsManager.SetHealRange(0f); // StateMachine m_StateMachine = new StateMachine(); m_PetsManager.SetStateMachine(m_StateMachine); m_PetsManager.GetStateMachine().AddState(new StateDeerGuard("StateDeerGuard", gameObject)); m_PetsManager.GetStateMachine().AddState(new StateDeerFollow("StateDeerFollow", gameObject)); m_PetsManager.GetStateMachine().AddState(new StateDeerTeleport("StateDeerTeleport", gameObject)); m_PetsManager.GetStateMachine().AddState(new StateDeerHeal("StateDeerHeal", gameObject)); m_PetsManager.GetStateMachine().SetNextState("StateDeerGuard"); m_PetsManager.EXPReward = m_PetsManager.EXPRewardScaling * m_PetsManager.Level; m_PetsManager.Init(); }