public void UpdateState() { // Safety Checks // // If Guard Range is still 0, set it to 2. if (m_PetsManager.GetGuardRange() == 0f) { m_PetsManager.SetGuardRange(2f); } // If Follow Range is still 0, set it to 5. if (m_PetsManager.GetFollowRange() == 0f) { m_PetsManager.SetFollowRange(5f); } // Get Distance Apart between Player and Pet // m_PetsManager.SetDistanceApart((m_PetsManager.GetPlayer().GetComponent <Transform>().position - m_go.GetComponent <Transform>().position).magnitude); if (m_PetsManager.GetPlayer() != null) { // Change to FOLLOW when Player is in range. if (m_PetsManager.GetDistanceApart() >= m_PetsManager.GetGuardRange()) { m_PetsManager.GetStateMachine().SetNextState("StateDeerFollow"); } } else { m_Player = GameObject.FindGameObjectWithTag("Player"); m_PetsManager.SetPlayer(m_Player); } }
public void UpdateState() { // Safety Checks // // If Guard Range is still 0, set it to 2. if (m_PetsManager.GetGuardRange() == 0f) { m_PetsManager.SetGuardRange(2f); } // If Follow Range is still 0, set it to 5. if (m_PetsManager.GetFollowRange() == 0f) { m_PetsManager.SetFollowRange(5f); } // Get Distance Apart between Player and Pet // m_PetsManager.SetDistanceApart((m_PetsManager.GetPlayer().GetComponent <Transform>().position - m_go.GetComponent <Transform>().position).magnitude); // States if (m_PetsManager.GetPlayer() != null) { // Pet will walk to Player m_go.GetComponent <Transform>().position = Vector2.MoveTowards(m_go.GetComponent <Transform>().position, m_PetsManager.GetPlayer().GetComponent <Transform>().position, Time.deltaTime * (m_PetsManager.MoveSpeed * 0.4f)); // Change to GUARD when Player is out of range. if (m_PetsManager.GetDistanceApart() < m_PetsManager.GetGuardRange()) { m_PetsManager.GetStateMachine().SetNextState("StateDeerGuard"); } // Change to TELEPORT when Player is out of FOLLOW range. else if (m_PetsManager.GetDistanceApart() >= m_PetsManager.GetFollowRange()) { m_PetsManager.GetStateMachine().SetNextState("StateDeerTeleport"); } } else { m_Player = GameObject.FindGameObjectWithTag("Player"); m_PetsManager.SetPlayer(m_Player); } }