protected override void Apply() { if (m_aura.Owner is Character) { var chr = m_aura.Owner as Character; PetHandler.SendStabledPetsList(chr, chr, (byte)chr.StableSlotCount, chr.StabledPetRecords); } }
public static void ListStabledPets(Character chr, NPC stableMaster) { if (!CheckForStableMasterCheats(chr, stableMaster)) { return; } PetHandler.SendStabledPetsList(chr, stableMaster, (byte)chr.StableSlotCount, chr.StabledPetRecords); }
protected override void Apply() { if (!(m_aura.Owner is Character)) { return; } Character owner = m_aura.Owner as Character; PetHandler.SendStabledPetsList(owner, owner, (byte)owner.StableSlotCount, owner.StabledPetRecords); }
protected override void Apply() { if (!(this.m_aura.Owner is Character)) { return; } Character owner = this.m_aura.Owner as Character; PetHandler.SendStabledPetsList((IPacketReceiver)owner, (Unit)owner, (byte)owner.StableSlotCount, owner.StabledPetRecords); }