private IEnumerator CountdownPossession(float duration, TextMeshPro textObject, GameObject possession, EnemyController.EnemyType type)
    {
        int totalTime = 0;

        possession.SetActive(true);

        petController.Possessed(type);

        while (totalTime < duration)
        {
            totalTime += 1;
            Debug.Log("Total time " + totalTime);
            var secondsLeft = duration - totalTime;
            textObject.text = secondsLeft.ToString() + "s";
            yield return(new WaitForSeconds(1f));
        }

        possession.SetActive(false);

        petController.DePossessed(type);

        yield break;
    }